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As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind.
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Microsoft boss Satya Nadella has called last week's Black Ops 6 launch the "biggest Call of Duty release ever", saying its arrival set a record for "Game Pass subscriber adds on launch day."
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Amid a raft of announcement for new Apple hardware this week, developer CD Projekt has announced its bringing open-world sci-fi RPG Cyberpunk 2077 to Macs "early next year".
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An unannounced Warzone map has seemingly leaked, and is explorable in Call of Duty: Black Ops 6.
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After a decade of development and project restarts, the latest Dragon Age is finally here. Dragon Age: The Veilguard is a direct sequel to 2014's Inquisition, and uses a dramatic evolution of that game's Frostbite technology, featuring ray tracing techniques and current-gen exclusivity. We've already covered the PC version and came away impressed with how the new release scales across a range of hardware, but where does that leave the consoles - especially the four teraflop Xbox Series S? And how have the game's ray tracing settings been adapted for console play?
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Indiana Jones and the Great Circle aims to run "smoothly" at 60fps across both Xbox Series X and its lesser-powered sibling, the Series S.
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A second crack at Apex Legends isn't something EA is looking into at the current time.
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