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With a name like Toilet Spiders, it's not exactly hard to work out what's going to be creeping you out in a game like this, or where those horrors are going to appear from. Really, it should be the least scary horror game you ever play, as you know exactly what you're up against the moment you load it up. But nothing, I'd argue, quite prepares you for the sheer number of possibilities that exist within this abandoned and blooded nuclear facility, as this is a place with a truly obscene number of toilets inside it, and a worrying number of important items to find beneath their grimy, cobwebbed lids.
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Following the news Sony has closed Concord studio Firewalk, the live-service game's initial development deal reportedly cost $200m.
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EA's CEO Andrew Wilson said Dragon Age: The Veilguard is a "return to what made BioWare great".
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The Fade - the inherently unknowable spirit world that lurks at the corners of awareness in BioWare's Dragon Age series of games - fascinates me. It's a twisted and dreamy place of great magical power that people seek but which misleads and corrupts those who look for it. Anything that's happened in Dragon Age is linked to it, whether it's a hulking Archdemon from the Fade leading a Blight across the land, as in Dragon Age: Origins, or if it's a mage with a Fade spirit inside them igniting a war as in Dragon Age 2. Then of course in Dragon Age: Inquisition the sky tore open and the barrier between the Fade and the waking world was sundered, causing all kinds of mayhem. And now here we stand on the precipice of a fourth adventure, Dragon Age: The Veilguard, which takes place inside the Fade itself, and which teases answers to some of the biggest questions in the game's universe. These are no trifling matters! We're talking about the creators of the world here, the gods, and the ancient secrets they hold.
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The telescope is not quite a telescope, but it still works like one. And, more importantly, it still feels like one. You put your eye to the glass and then you move left and right to scan a glorious horizon drawn in sunny skies and churning ocean currents. What's out there? What's waiting for me? Where next?
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Michel Ancel has discussed his recently-confirmed return to video games as a consultant on a new Rayman project, which is being worked on by some of the staff behind this year's Prince of Persia: The Lost Crown.
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One clever reddit user has figured out a hidden message tucked within Silent Hill 2 Remake, by using the mysterious photos found in the game.
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I love Slitterhead. I love it despite the fact there's a lot about Slitterhead I don't like very much. A little like that lad you went to school with that you barely liked then and like even less now in adulthood, Slitterhead is crass and seedy and pretty gross. Your other half keeps asking why you don't just ghost him if he's that bad, but the truth is, you're kinda crass, seedy and pretty gross, too. He just brings it out in you, the same as Bokeh Game Studios apparently brings this out in me.
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Square Enix is looking to boost the availability and accessibility of its games by ensuring future releases are "released simultaneously" on different platforms.
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Treyarch is extending Call of Duty Black Ops 6's double XP event after identifying an issue that "occasionally" limited the amount of bonus XP awarded to some players.
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