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  • With just a couple of weeks to go until the release of Star Wars Outlaws, Ubisoft has shared a post-launch content roadmap which, among other things, confirms Lando Calrissian and Hondo Ohnaka will appears as part of the game's paid Season Pass.


    Star Wars Outlaws launches on 30th August, and owners of its Season Pass - which comes bundled into the game's £95 Gold Edition and £115 Ultimate Edition - immediately gain access to the Vessel Runner Character Pack (also a pre-order bonus), containing cosmetics for protagonist Kay and companion Nix, plus the exclusive Jabba’s Gambit mission.


    Ubisoft moved to assure players Jabba the Hutt would also make an appear in Outlaws' base game earlier this year, after fans grew concerned one of Star Wars' most iconic villains would be locked behind a paid season pass. Lando Calrissian and Hondo Ohnaka's newly confirmed inclusion in Outlaws' Season Pass may prove similarly controversial, especially as Ubisoft is yet to confirm whether they star in the base game too.

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    • Monster Hunter Wilds might not be out until next year, but Capcom has just given the hype handle a tiny tweak with the release of three new videos detailing some of the mechanial additions and refinements players can expect when this latest series entry shows up in 2025.


      Video number one, titled Basic Mechanics Overview, whizzes through some of the most fundamental aspects of Monster Hunter gameplay before introducing Wilds' new bird-like dino-mount, the Seikret. This (alas) replaces Monster Hunter Rise's awesome dog-like Canyne, serving as a new way to speed about the place.


      The Seikret can automatically guide Hunters directly to their target if desired, and players are free to gather items from the environment, drink potions to recover their health, sharpen their blade, or switch between primary and secondary weapons ready for battle while in the saddle. The returning Slinger has also had a bit of an upgrade in Monster Hunter Wilds; as well as being able to launch different ammo types found around the map, it can gather items from a distance, and yank loose bits of scenery (rock, for instance) onto monsters' heads.

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      • Forthcoming action-RPG Phantom Blade Zero developer S-Game says that as it believes in "making our game accessible to everyone", it has not "ruled out any platforms".
        Confirmation came via the studio itself, which took to social media to clarify its stance after several media outlets reported an unnamed developer said "nobody needs Xbox".
        S-Game has distanced itself from the comments, saying they do not represent "S-Game's values or culture".
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        • It's another packed edition of DF Direct this week, with our latest thoughts on Star Wars Outlaws, impressions on Nobody Wants To Die and the Visions of Mana demo plus a look at how ray tracing is being introduced into the next wave of EA Sports titles. However, the focus for this piece is on the release of a new technical preview for AMD's Fluid Motion Frames technology - AFMF 2. This is the Radeon team's second attempt at driver-level frame generation and if you have the means, I highly recommend checking it out.
          First of all, it's worth getting all of the caveats out of the way: driver-level frame generation can never hope to match the quality of Nvidia DLSS 3 frame-gen or AMD's FSR 3 alternative. These technologies have deep-level integration into game engines that allows for much higher levels of fidelity from generated frames. AFMF is essentially FSR 3 without the additional information given up by the game, so in effect, it works in a similar way to smooth motion interpolation in TVs. The game frame is rendered, then another is held, and then AFMF interpolates an 'in-betweener' image to sandwich between the two.
          With only screen-space information to work from, AFMF has to make a lot of guesses in only a very short amount of time, so more artefacts and errors will present themselves. However, similar to other frame generation techniques, generated frames are effectively strobing between standard rendered frames. The higher the base frame-rate, the faster the strobing effect and the less noticeable the artefacts will be. AMD typically says that 60fps is a good base-level frame-rate for FSR 3, so it stands to reason that AFMF would require a higher base fps level to better hide its inadequacies.
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          • God of War studio Sony Santa Monica is developing its first new IP in over 20 years.
            As spotted by a member of ResetEra, a developer at Sony Santa Monica mentioned they've been working at the studio "looking after the entire character development pipeline on their new IP".
            In the "about" section of their LinkedIn profile, a developer supervising character development said they were "thrilled to be back" at Santa Monica after a brief departure to work at Striking Distance and Unknown Worlds.
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            • The Legend of Zelda: Echoes of Wisdom continues to look brilliant in this latest trailer from Nintendo that gives you a whistlestop tour of its version of Hyrule.


              From Hyrule Castle to Gerudo Desert and Kakariko Village, the upcoming Switch game will let Zelda see all the sights, plus hang out with Gorons, Deku Scrubs and both flavours of Zora.


              As well as fast travel points, Zelda will also be able to explore on horseback to hop over small echoes. Just create a carrot "echo" - using your ability to conjur up objects you've seen previously - and your trusty steed will come running.

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              • Following yesterday's bombshell news that Valve could be developing a new Half-Life game, Valve expert Tyler McVicker has stepped forward to say he too believes it's true.
                Codenamed "HLX", McVicker asserts the new game "seems to be a fully-fledged non-VR Half-Life game, something that seems too good to be true".
                I'll go into some of the details after the video embedded below, but please be mindful there may be spoilers for this new game.
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                • Larian began a continuation of its work on the beloved Baldur's Gate 3 last year as it was "the obvious thing" to do - before ultimately deciding to change course.


                  Speaking to PC Gamer on the anniversary of Baldur's Gate 3's full release, Larian boss Swen Vincke said the initial decision to continue working on the Dungeons & Dragons-based franchise saw his team focus on an obvious follow-up - an idea that sounds like it was initially pitched as an expansion, before being considered as the basis for a potential Baldur's Gate 4.


                  "It's something that you all would have liked, I think," Vincke said. "I'm sure, actually. And we actually went pretty fast, because the production machine was still warm. You could already play stuff."

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                  • Final Fantasy 7 Rebirth director Naoki Hamaguchi has confirmed card game Queen's Blood will make a return for the third part of the remake trilogy.


                    Hamaguchi was speaking at the Otacon anime convention in America as part of a panel with producers and voice actors from the game.


                    The director was asked by a fan if he could make the card game in real life. "Actually I've been receiving so many requests," he replied. "Right now we are preparing a revamped or even better version of Queen's Blood for the next title of this series. So I hope to be able to share more in the near future."

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                    • HBO has released its first teaser for the second season of The Last of Us.
                      The teaser is short, but gives us a look at some returning and new faces coming to the second season. New faces include Kaitlyn Dever as Abby and Catherine O'Hara's still to be named character (although previous rumours suggested her character will be called Gail).
                      You can check out the teaser below, towards the end of HBO's latest sizzle reel. It starts at around the 01:15 mark. After the trailer, I will be breaking down a few bits I noticed, so please be aware of spoilers for The Last of Us Part 2 (the video game) below.
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                      • Fans of Konami's original Silent Hill 2 have been sceptical of Bloober Team's forthcoming remake, but its CEO Piotr Babieno has called for fans to trust the studio.


                        Bloober is known for developing psychological horror games, but despite its confidence in the remake fans have been less forgiving in their criticism of trailers shown so far.



                        "I am dreaming that gamers will trust us," Babieno told Rolling Stone, "but I realise that trust is earned through actions, not through words. So that's why we have a policy of not commenting [on the specifics of the game] and raising hopes. We want to show our ambitions through our work, so we can't ask for anything more than 'give us a chance.'"

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                        • Inflexion Games, the studio behind gaslamp fantasy survival game Nightingale, is "not satisfied with where the game is at".


                          That's according to CEO Aaryn Flynn, who spoke alongside art and audio director Neil Thomson in a particularly candid video discussing what's next for the early access game.


                          Since its release into early access six months ago, Inflexion has focused on quality of life changes, bug fixes, and adding in the much-requested offline mode. Now, the team is looking to better fulfil its original vision and address shortcomings to the experience.

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                          • I'm not sure how funny Buster Keaton movies are these days - I assume there are moments that still work as pure gags. But these films of his remain wonderful, because Keaton was kind of the Tom Cruise of his age - or rather Cruise, who namechecks Keaton often in interviews - is the closest thing we have to the original. Keaton's gags were almost always stunts, dangerous, brilliant, clearly visual stunts that moved the action forward while giving audiences something to gasp at. There's nothing on the surface to make me think of the World of Goo games, and yet I think of Keaton constantly when I play.
                            Keaton's world moves. I think that's it. Its physics are dependable - and predictable, which is important for gags and for games - but the ground itself cannot be trusted. If Keaton's sat on a steamboat's wheel and he thinks he's safe, we know that wheel's going to start turning. If he's climbing a ladder, we know that the ladder itself will start sinking into the mud. What then? Keaton has to vamp - to make the moment work. He has to over-engineer things to create a sense of new stability. That's where you get the gag, where you get the fun.
                            This is everywhere in World of Goo. At the heart of the first game, which helped usher in the Indie era, and at the heart of the second, which has just arrived, bringing with it both new ideas and a lot of fond memories - at the heart of both you're dealing with treacherous foundations. These games are bridge builders at their simplest. (Granted, they never stay simple for very long.) You have a pile of black goo lumps, and you can extend the lumps outwards to create rudimentary frames. The goal for each level is a pipe you have to reach, which will suck in any remaining goo balls. So build upwards in a tower to a pipe that's lurking above you! Build outward as a bridge across a nasty gap.
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                            • Sales of Square Enix games have dropped compared to last year, despite the high profile release of Final Fantasy 7 Rebirth.


                              According to its latest earnings report, the company's overall net sales dropped by 18.4 percent year-on-year for the most recent quarter.


                              This is driven in part due to a decline in sales of new games. By comparison, the same quarter in 2023 saw the release of Final Fantasy 16 and the Final Fantasy Pixel Remasters.

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                              • The remake of cult classic Lollipop Chainsaw will now arrive a couple of weeks earlier, on 12th September here in Europe and in America.


                                Lollipop Chainsaw RePop, as this new version is titled, was previously announced as launching on 26th September, for Nintendo Switch, PC via Steam, PlayStation 5 and Xbox Series X/S.


                                After some initial confusion, developer Dragami Games has now made clear that RePop is a remaster of the original game by Grasshopper Manufacture, first launched in 2012, and not a full-on remake.

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