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  • Chatty gun game High on Life is set to be turned into an animated TV series, with Curb Your Enthusiasm's JB Smoove signed on as producer.


    Smoove starred in High on Life game as Gus, one of the game's talking fish/guns, and Deadline reports there's a "good chance" he'll reprise the role in the upcoming animated series as well as producing the project.


    High on Life launched in December 2022 for PC and Xbox and was the year's biggest launch on Xbox Game Pass, but proved controversial even before release, after it emerged the game included AI art and voice acting.

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    • Bean-based battle royale Fall Guys now exists within Fortnite, with fresh courses built by developer Mediatonic.


      The addition of Fall Guys as a permanent part of the Fortniteverse comes after Epic Games acquired Mediatonic back in 2021, and after extensive layoffs at the British firm last year.


      For a limited time, you can play Fall Guys within Fortnite's battle royale, via an enormous obstacle course currently floating above the map. Enter into it and your in-game character will be turned into a customised Fall Guy bean. There's also a smattering of limited-time rewards.

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      • Here's a chance to win a decidedly different piece of gaming gear - one designed not for you, but for your cat.


        Ahead of Cat Quest 3's launch for PC via Steam, PlayStation, Switch and Xbox this Friday, 8th August, the game's publisher Kepler Interactive has put together a feline care package for your furry companion - complete with a pirate ship bed, toys and more.


        All you need to do to earn your cat's favour forever (in other words, the cardboard box it all comes in) is answer the simple question below. To help you answer, it may be worth knowing that Cat Quest 3 takes the series' role-playing gameplay onto the high seas, where you play as a "purrivateer" and battle evil "pi-rats".

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        • Sony's Playstation VR2 PC Adapter is set to go on sale from tomorrow but, before you go rushing off to buy one straight away, in my experience, getting the PS VR2 working on PC isn't nearly as easy as it should be.
          I was planning on having a review on the site ready for launch, but it turns out the PS VR2's Sense Controllers are very flakey when it comes to Bluetooth connectivity. Even though I have the required Bluetooth adapter built into my PC, constant connection losses meant that I couldn't even make it past the headset's initial setup process on PC.
          While waiting to hear back from Sony about my issues, I did a bit of digging on the device's support site and found this line of text hidden away near the bottom, "Some Bluetooth® adapters may not be compatible with your PlayStation®VR2 PC adapter. For more information on Bluetooth® adapters, visit the link below."
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          • Microsoft has announced its next lineup of titles headed to Xbox Game Pass over the first half of August, and it's headlined by Crash Bandicoot N.Sane Trilogy.


            Is this one game? Is this technically three? Regardless, get ready to play (or replay) Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped on cloud, console and PC from this Thursday 8th August.


            Coming to Xbox Game Pass this month:

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            • If you know your Cat Quest, probably all I need tell you about Cat Quest 3 is that it's more of the same, only this time with pirates. Which is to say, it's a treat. But if you've not yet played developer TheGentlebros' pun-obsessed series of super-casual, ultra-streamlined open-world action RPGs, I guess I have some explaining to do.
              The original Cat Quest released back in 2017 and was immediately heralded as a very good thing by people with exceptional and accurate taste. The pitch is pretty straightforward: what if an expansive open-world action-RPG but with all the faff taken out? You've got your adventuring, your exploration, your combat, your questing, your dungeon-crawling, your levelling, plus heaps of treasure and endless gear - only pared right back as far as possible without the whole collapsing in on its own insubstantiality, then polished to a sheen.
              Cat Quest 2 did the whole thing all over again in 2019 – this time with dogs and two-player co-op – and five years on from that, we've got a third outing that shakes up the familiar formula a little by covering half the map in water, handing you a boat, and then festooning everything with pirates. Strip away the tricornes, jaunty shanties, and other nautical flourishes, and Cat Quest 3 admittedly isn't that much of a departure for the series, but, honestly, who cares when it remains such a delight to play?
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              • The less said about gaming on the new wave of ARM-based Windows laptops, the better. Qualcomm's Snapdragon X Elite has severe driver issues resulting in generally poor performance and while the PRISM CPU translation layer allowing x86 code to run on ARM looks impressive, no support for AVX instructions means many games won't even load. Let's be generous and say that gaming support on 'Windows on ARM' hardware is a work-in-progress - but there's an element I feel is well worth examining. Microsoft's Auto Super Resolution upscaling technology has its limitations, but it works.
                In robustly embracing the AI era, Microsoft has mandated that new, AI-focused Copilot+ PCs should contain an integrated neural processor rated for at least 40 TOPs (tensor operations). New processors like the Snapdragon X Elite and AMD's Strix Point line contain the requisite hardware and while we can expect gaming not to touch the NPU for a good while yet, Microsoft's Auto SR can be invoked at will on practically any game. Right now, there's a curated 'white list' of games that support Auto SR, but as far as I can tell, there's nothing stopping you from simply adding the feature yourself within the Windows control panel. Right now, Microsoft is only talking about Snapdragon support for Auto SR, but one would hope that the feature will roll out for all Copilot+ PCs in due course.
                While both DLSS and Auto SR aim to take lower base resolution imagery and upscale them to higher resolutions, the way this is achieved is very, very different. DLSS and rivals like FSR2/3 and XeSS have a wealth of data to work from: the base image, motion vectors, colour and depth information and more. They're also integrated into the game engine pipeline, meaning that some aspects of the image - such as post-processing or HUD elements - can be processed at native resolution. Auto SR seemingly only has access to the base image, effectively making it a screen-space upscaler.
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                • There's now a release date for A Quiet Place: The Road Ahead, the upcoming video game tie-in to the Emily Blunt-starring post-apocalyptic horror movie franchise.


                  The Road Ahead, which looks to tell its own original story within the world of the franchise's three films (and counting), will launch for PC via Steam, PlayStation 5 and Xbox Series X/S on 17th October.


                  Fans of the film series will recognise its creepy alien antagonists are back, and fans of the excellent Alien Isolation have already been comparing The Road Ahead's gameplay favourably with that survival horror classic.

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                  • A little over a year after confirming a last-gen release for Star Wars Jedi: Survivor was in the works, EA has announced the action-adventure sequel will be launching for Xbox One and PS4 on 17th September. Additionally, improvements to the much-maligned PC version are coming.


                    Star Wars Jedi: Survivor initially released for Xbox Series X/S, PS5, and PC last April, picking up its story some five years after the events of 2019's well-recieved Star Wars Jedi: Fallen Order. This time around, Jedi Knight Cal Kestis is still picking a fight with the Empire, but developer Respawn has given him new Force tricks and expanded fight styles to help him through.


                    There's more, of course, but third-person sproinging around the gorgeously rendered Star Wars scenery, hitting baddies with lightsabers remains at its core.

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                    • Developer RageSquid has unveiled Descenders Next, an extreme-sports-focused sort-of-sequel to 2018's acclaimed downhill biking hit Descenders, which is aiming to be "the only extreme sports game you'll ever need" when it comes to Steam and Game Pass sometime in 2025.


                      The original Descenders was all about exhilarating mountain biking across a procedurally generated world. Descenders Next, though, is doing something a little bit different, expanding its scope to include as many extreme sports as it possibly can over the coming years.


                      As per its reveal announcement, RageSquid's goal with Descenders Next is to capture the "same feel, the same sense speed" as its predecessor, but across numerous disciplines, beginning with boarding sports on release.

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                      • Call of Duty: Black Ops 6's October release date is inching ever closer, with Activision growing looser-lipped by the day. Which brings us to the company's latest reveal: a first look at Black Ops 6's Zombies mode, courtesy of a two-and-a-half-minute cinematic trailer, ahead of a full gameplay breakdown this Thursday, 8th August.


                        "After being imprisoned for over five years at a remote outpost in the Philippine Sea, the former members of Requiem stage a daring breakout," explains Activision in a bout of scene-setting over on the Call of Duty blog. "They are aided by the unexpected arrival of a mysterious Filipina smuggler and a former adversary. Unfortunately, their bid for freedom from Terminus Island coincides with another chaotic dimensional outbreak... Welcome to Black Ops 6 Zombies."


                        That daring breakout is what we see in Black Ops 6 Zombies' first cinematic trailer, which introduces the mode's new characters - former Requiem stuff members Grigori Weaver, Mackenzie "Mac" Carver, Elizabeth Grey, Oskar Strauss, and Stoney Maddox (AKA Raptor One) - alongside their liberators, Maya Aguinaldo and Dr. William Peck.

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                        • Between its animated adaptations and video game collaborations - which so far includes the likes of Dead Cells and V Rising - Konami's legendary Castlevania series is alive and well and shows no signs of stopping (although an actual new game would also be nice, Konami). And up next is Dead by Daylight's previously announced Castlevania chapter, which is now confirmed to be launching on 27th August, with a public test build arriving today.


                          Castlevania's Dead by Daylight colloboration sees Dracula joining the asymmetrical multiplayer horror game as a new Killer, and he'll be accompanied his power-granting castle, as both are "inextricably linked". Developer Behaviour Interactive notes any time Dracula is the featured Killer in a trial with an original map, players will see his castle looming over proceedings.


                          Dracula is officially Dead by Daylight's first shape-shifting Killer, and is able to transform into a bat and wolf alongside his vampire form. The bat is "quiet as a creeping shadow" and can gain ground "with a blink", which, more practically means bat-Dracula has the Undetectable status effect, can move faster, ignore vault points, and teleport to any vault points within 32 meters. Survivors become invisible, but their scratch marks can be seen.

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                          • Eli Roth's Borderlands movie is nearly here, and early impressions are starting to trickle in - and, well, they're not great. Critics have taken to social media to brand the live-action film adaptation of Gearbox's looter-shooter everything from a "huge misfire" to a "disaster".


                            The Borderlands movie has, of course, been in the works for some time now. It was initially announced back in 2015 before utterly vanishing in a puff of elongated silence. Then, just as it looked like the project was dead and buried, Gearbox re-announced it in February 2020, this time with Hostel director Eli Roth at the helm.


                            Since then, the high-profile likes of Cate Blanchett, Jamie Lee Curtis, Gina Gershiwn, Kevin Hart, and Jack Black have all (rather mystifyingly) signed onto the project, giving fans at least some hope it wouldn't entirely suck. Unfortunately, its recent trailers haven't inspired much additional confidence.

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                            • Ready at Dawn - the studio behind the likes of Lone Echo and The Order: 1886 - has reportedly been shut down by its currently owner, Meta, after over two decades of operation. The news follows heavy job cuts at the studio last year.


                              Ready at Dawn Studios was founded in 2003 by former members of Naughty Dog and Blizzard, and was initially known for its work adapting Sony's Daxter and God of War franchises for the PlayStation Portable. In 2015, its first original game, The Order: 1886, released to mixed reviews on PS4, and the company would later shift its focus to VR.


                              Its first VR project was 2017's acclaimed sci-fi adventure Lone Echo, followed by standalone multiplayer spin-off Echo VR (which shut down last year), then a sequel in 2021. Amid Ready at Dawn's success in the VR space, Meta announced it was purchasing the studio in 2020.

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                              • Epic Games has announced it's ditching a long-standing Fortnite promise that Battle Pass items will never be made available to buy at a later date - although it's implementing an 18-month wait period before items can appear in its in-game shop.


                                It's a rule Epic has been accused of breaking before, specifically when it released a beachwear version of Fortnite's season 5 poster boy Drift for purchase in 2019 - but the practice of releasing paid variants of previous Battle Pass characters has become commonplace in the years since.


                                Now, though, Epic is ditching the rule entirely so that any item released as part of a Battle Pass in the future can be sold in the Fortnite Shop, provided 18 months have passed since the Battle Pass' release. "This change lets us continue investing in new and exciting Battle Pass rewards" the developer wrote in a blog post, "while enabling players down the road to also enjoy the content, including Outfits based on popular licensed characters."

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