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  • Escaping from hell while bound to your nearest and dearest is always going to be somewhat chaotic, but a new Chained Together update is about to amplify that chaos even more.
    If you have no idea what I am talking about, Chained Together is a co-op sim that tasks players with climbing up and out of hell itself. This is made more difficult by the fact that you are chained to your chums while making your ascent, so if one falls… Well, let's just say you all have to deal with the consequences.
    Developer Anegar Games is now turning up the heat even more, with an update for Chained Together that allows you to create and share custom maps for others to negotiate.
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    • The team behind gaslamp fantasy survival game Nightingale is about to release its previously-promised big update, known as Realms Rebuilt.
      Earlier this year, Inflexion Games' CEO Aaryn Flynn admitted the studio was "not satisfied with where the game is at", and resolved to address this with an update towards the end of the summer.
      Now that time is almost here, with the studio's Nightingale: Realms Rebuilt update, which is set to go live tomorrow, 12th September.
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      • Super Smash Bros. director Masahiro Sakurai is "so sorry" to players who have spent "hundreds or even thousands of hours" in the Nintendo fighting game.
        In the latest video of his Creating Games YouTube series, Sakurai discussed the importance of being mindful of the time players give to developers.
        "There are plenty of people who have spent hundreds or even thousands of hours in Smash Bros., for example," said Sakurai. "I'm so sorry!"
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        • Warhammer 40,000: Space Marine 2 has got off to a strong start on Steam. In fact, it has become the most played Warhammer game in terms of peak concurrent player numbers on Valve's platform.
          At the time of writing, Warhammer 40,000: Space Marine 2 has an all-time Steam peak of 225,690 players. In comparison, Total War: Warhammer 3 has an all-time peak of 166,754.
          Total War: Warhammer 3, which was released back in 2022, once held the record for all-time peak player numbers for a Warhammer game. It now sits in second place. 2016's Total War: Warhammer, meanwhile, has a concurrent player peak of 113,019.
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          • Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura has stated the development team would "rather come down on the side of 'too faithful'" than make big changes compared to the original game.
            During previews for the Snake Eater remake, a frequent criticism was the game felt outdated compared to modern stealth games and too few changes were made compared to the PS2 original.
            However, in a new "Production Hotline" video, Okamura explained the thought process behind maintaining the original vision of the game.
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            • Noteable games analyst Piers Harding-Rolls of Ampere Analysis expects the PS5 Pro's sales to follow a very similar trend to those of the PS4 Pro, even with that rather high price tag.
              Yesterday, Sony announced the long-rumoured digital-only PS5 Pro. This souped-up version of the PlayStation 5 will allow for Fidelity level graphics at Performance level frame rates, but it comes with a cost. When it goes on sale later this year, it will retail at £700 for those of us here in the UK. Another £100 is then required to purchase the separate disc drive with a further £25 to buy the vertical stand.
              The price point differential between the original PlayStation 5 and PS5 Pro is "between 40-50 percent", Harding-Rolls noted, adding this is "significantly more than the differential between the PS4 and PS4 Pro" on its launch.
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              • There's bad timing, and there's your former company president going on a podcast and telling game developers – caught up in the worst period of mass layoffs in the history of video games – to go "drive an Uber or whatever," the very same day you announce a £700 console in the middle of a cost of living crisis.
                Spectacular! If nothing else, Sony's PS5 Pro reveal has at least provided a nice reminder of the console wars' popcorn-selling halcyon days. All this just as it looked like Sony was finishing off this console war business for good, as well. Just as it was burying that ugly Concord business with a jubilant Astro Bot launch, just as Xbox was releasing its biggest games on PlayStation and its biggest rival appeared to be fully, properly out of any serious running for the first console you'd buy in the next generation, we get an all-timer of a self-own. An exorbitant piece of hardware that comes with fewer capabilities out of the box (playing the physical video games you bought for it; standing up) than the one that cost half as much four years ago. The hare is taking a nap, and the tortoise has been hard at work on another one of those timeline graphics with a black background and several upcoming video game logos on it which are all definitely releasing next year. We're back!
                It's worth taking a moment to talk about just how shocking a £700 (€800) mid-cycle console refresh is, though. The conversation really begins and ends with the price, it's the headline-grabber, and it is truly shocking. The only real counter arguments offered up here are that other consoles have technically cost this much before, and that the price is to be expected given inflation – even big Geoff Keighley's weighing in with some handy stats. On the former: it's worth noting the other consoles given (perhaps knowingly) as examples include the Neo Geo, the Panasonic 3DO and the Phillips CD-i, three machines that launched in another century and accrued combined sales of less than 5 million worldwide. Another, in real terms, is the launch price of the PS3. (The "get a second job" vibes returning just as we get "drive an Uber or whatever" and "go to the beach for a year" is really quite special.)
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                • In the last article I wrote for Eurogamer, I wondered how Sony would tackle the challenge of marketing a premium version of the PlayStation 5 when the standard PS5 - arguably - already commands a premium price-point which hasn't shifted substantially since its launch four years ago. The answer was surprisingly straightforward: users love 60fps performance modes, so why not serve that up with enhanced quality comparable to today's 30fps fidelity modes? It's an elegant solution for presenting a higher-end piece of hardware without making the standard model look lacking.
                  Beyond that, the marketing became significantly less convincing, culminating in a price-point that's so high, few saw it coming. We have entered the age of the £699/$699 console, rising to an astonishing €800 for our friends in Europe. This price rises still further if you actually want to run your existing library of physical games on it as you'll need to invest £99/$79/€99 in an optical drive to run them.
                  Lead system architect Mark Cerny took centre stage in revealing PlayStation Pro - a good move from Sony. Cerny presents with an understated by intense passion for technology, shown at its best for the reveals of PlayStation 4 and its successor. However, this time around, he was not given the time to deliver any kind of deep dive into what makes the PS5 Pro architecture so clever. Instead, we get edited highlights, if you like, condensing the Pro's key features into a 'Big Three' - a larger, more potent GPU, enhanced ray tracing and machine learning hardware used for upscaling. Bearing in mind that PS5 Pro will be appealing to the high-end enthusiast that's thirsty for technical detail, the barebones nature of the presentation just didn't make sense.
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                  • FromSoftware has released a new patch for Elden Ring, version 1.14, which adjusts the final boss of Shadow of the Erdtree to make it easier.
                    It's been three months since the DLC was released and many players have struggled to beat its final boss - it's an incredibly tricky challenge in an already difficult game.
                    Now, changes have been made to ensure more players can finish Shadow of the Erdtree. Notably, the start of battle has been changed to give players a chance to settle into the fight - indeed, many of the DLC's bosses immediately attack the player upon entering an arena.
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                    • Just days after pledging a fix for Star Wars Outlaws' "unfair" and "incredibly punishing" insta-fail stealth sequences, Ubisoft has released a brand-new patch doing just that - and it introduces a bunch of other features, including cross-progression support, too.


                      It's unclear how extensive these initial changes to stealth are in Outlaws' new Title Update 1.1.2, with today's patch notes failing to go into much detail. They do, however, promise "tweaks and improvement on some challenging stealth moments", with an additional note confirming the "level of detection [has been] adjusted depending on location", and that players are now "less likely to be detected while rolling."


                      1.1.2's next big addition is support for cross-progression and cross-saving via Ubisoft Connect, and that's accompanied by the likes of PC performance improvements and optimisations, crash fixes and stability improvements across all platforms, plus various bug fixes. The Hyperspace mission has been fixed, for instance, meaning players can finally take off, and PS5 players can now unlock the Old School Cool trophy and platinum the game.

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                      • Back in July, Microsoft announced sweeping changes to Xbox Game Pass that would see day one releases being removed as a benefit to subscribers of the service's revised basic tier. That new tier - known as Game Pass Standard - is now live, but it turns out subscribers are missing out on more than just new releases: Microsoft has pulled access to over 40 previously available games, including major titles like Starfield, Hellblade 2, and Diablo 4.


                        Microsoft's new £10.99/month Xbox Game Pass Standard tier replaces the older Xbox Game Pass for Console tier for new or lapsed subscribers wanting access to the Game Pass library and its "hundreds" of games. But while the company had previously confirmed the new Standard tier would no longer include access to first-party and other releases on day one (that benefit is now exclusive to Xbox Game Pass Ultimate on consoles), Standard subscribers also won't have access to some of the most popular titles already in the Game Pass catalogue.


                        As spotted by Kotaku, there are significant absences in the Standard tier catalogue that were previously available as part of a Game Pass for Console subscription. Call of Duty: Modern Warfare 3 - introduced to Game Pass back in July - is gone, for instance, as is Diablo 4. Microsoft's Age of Mythology Retold, which released onto Game Pass last week, also isn't in the Standard catalogue, and numerous older first-party titles are missing too.

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                        • Following Ubisoft's decision to shut down The Crew's servers earlier this year - a move made even more controversial when it began revoking players' licensing to the game - the publisher has announced plans to prevent other entries in the open-world racing series from suffering a similar fate by retroactively introducing offline modes.


                          Ubisoft began delisting The Crew from digital storefronts last December, announcing it would be permanently shutting the game's servers down on 31st March this year. Unfortunately, its always-online nature meant players didn't just loose access to The Crew's multiplayer elements when the day came - all its single-player content became unavailable too.


                          The controversy surrounding Ubisoft's decision led to revitalised discourse on video games preservation, and the establishment of Stop Killing Games - an initiative aiming to mount political and legal challenges to the increasingly common occurrence of purchased games becoming unplayable. And debate only intensified when Ubisoft later began quietly revoking owners' licenses to The Crew, making it impossible to download and install.

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                          • Fresh off its PlayStation 5 Pro reveal, Sony has reportedly confirmed "about 40 or 50 or games" will get PS5 Pro upgrade patches when the console launches on 7th November.


                            That nugget of information comes via a report from CNET, which chatted with PlayStation's lead system architect Mark Cerny ahead of today's PS5 Pro reveal. So far, Sony has only officially named 13 games set to recieve PS5 Pro upgrades on launch day, meaning there's still plenty more to be shared. Those game, incidentally, are as follows:


                            Some of those freshly enhanced titles got an airing during today's PS5 Pro reveal, with announced upgrades ranging from a fidelity mode frame rate boost from 30fps to 60fps for numerous titles - including The Last of Us Part 2, Marvel's Spider-man 2, and Ratchet & Clank: Rift Apart - alongside more substantial enhancements elsewhere.

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                            • If you've been feeling a little trucked out with American Truck Simulator's existing 15 states, and have been dreaming of more beatiful tarmac to traverse soon, there's good news: developer SCS Software has announced its Arkansas expansion will arrive next Monday, 16th September. And ahead of that, there's a major new patch adding improved controller support and more.


                              "Located in the south-central region of the United States," explains SCS in its blurb for American Truck Simulator's Arkansas expansion, "the state is a nature wonderland with three national forests, many State Parks, nearly 9,000 miles of pristine streams and rivers like the Arkansas and Mississippi, as well as the ever-stretching Ozark and Ouachita mountain ranges."


                              As such, truckers hitting the road through SCS' version of Arkansas can expect ample natural beauty, alongside "large and small towns and cities, where you'll find industries, landmarks and more." All of which will bring American Truck Simulator's current US state tally up to 16, following on from Arizona, California, Colorado, Idaho, Kansas, Montana, Nebraska, Nevada, New Mexico, Oklahoma, Oregon, Texas, Utah, Washington, and Wyoming.

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                              • Sony has officially unveiled its next iteration of the PS5, or to give it its full name, the PlayStation 5 Pro.
                                The digital-only PS5 Pro is set to arrive on 7th November. It will cost £699.99/$699.99. Preorders will begin later this month, on 26th September. It will include a 2TB SSD, a DualSense wireless controller and - as the PS5 did - a copy of Astro's Playroom pre-installed. As a general point, you will need to buy the vertical stand separately (£24.99).

                                The separate disc drive is also compatible - as per the current Slim model - but costs an additional £99.99. If you want to purchase everything, you are looking at a total of £825.
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