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  • Update - Monday 7th October: Savvy Games Group says its interest is not specific to acquiring a larger stake in Nintendo, but in all Japanese gaming companies.
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    • Games Done Quick is holding a Disaster Relief Done Quick fundraiser for those affected by Hurricane Helene.
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      • The movie adaptation of Supermassive's Until Dawn horror has wrapped filming.
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        • One of the strange, hard-to-grasp questions that quietly haunts a lot of games is whether we are the people we are controlling. Whether we are meant to be those people, anyway. Are we Mario, or are we his custodian for the hours in which we play? Is there one of us involved in these jumps and dashes and Goomba stomps, or two of us, and where are the boundaries to be found? Sometimes the controls in a game are so intuitive that it really feels like it's us on the other side of the screen. We're in sync. And then something will happen - a glitch, a funny movement, a cut-scene - and the gap between avatar and player becomes jarringly visible. It's odd stuff and tricky to think about for long stretches of time without starting to feel a bit weird.
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          • A new report has alleged that Roblox misleads investors by falsely reporting player numbers, and has highlighted yet more examples of inappropriate - and allegedly, illegal - content being shared via the platform.

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            • BioWare has detailed the various accessibility features set to be found within Dragon Age: The Veilguard at launch, including five preset difficulty options.

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              • Diablo 4's expansion Vessel of Hatred released earlier today, welcoming a record number of Steam players in the process.
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                • Tequila Works, the developer behind acclaimed puzzle game Rime and publisher of The Sexy Brutale, has laid off a number of staff as part of a studio restructure.
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                  • Rockstar has announced Red Dead Redemption - including its standalone zombie expansion Undead Nightmare - will arrive on PC on 29th October.
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                    • "It is clear that we have made the wrong calls in several projects... and this must change." That was the message from Paradox CEO Fredrik Wester in the company's latest financial report in July following a string of high profile failures and project cancellations.
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                      • Few video game companies hold such a personal connection to fans as Blizzard. Now, imagine how deep that connection runs if you worked there. For the many thousands of staff who sweated to build World of Warcraft, Diablo, StarCraft, Hearthstone and Overwatch, this company was their dream job, their social network, their life. And this is why change at the company - the slow creep of corporate influence and then the sudden rush of horrifying harassment stories - over the past few years has felt so impactful.
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                        • A little under two years since it first debuted on Valve's PC storefront, Assassin's Creed Valhalla has finally got itself those lovely Steam Achievements.
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                          • Atlus' RPGs - the likes of the Persona series and this week's Metaphor: ReFantazio - are well known for their stylish menus, but it turns out they're "really annoying to do".
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                            • The alleged Switch modder who declined to shut down their business after receiving a warning from Nintendo is now going up against the company in court, seemingly without a lawyer.
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                              • Epic Games has won a major victory in its ongoing legal battle against Google, which a US judge has now ruled operates an illegal monopoly via its smartphone app store.

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