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  • NCSoft has announced a reorganisation of its projects and staff, resulting in layoffs and the end of several games - including the promising and ultra-realistic-looking thriller Project M.
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    • Former Battlestar Galactica executive producer Ronald D. Moore has joined Amazon's God of War TV adaptation as the series' writer, executive producer and showrunner.
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      • PlayStation 5 will celebrate its fourth birthday in just a few days, and finally there's a native version of Minecraft available for it.

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        • Ubisoft has responded to a report published yesterday that claimed Prince of Persia: The Lost Crown's team had been disbanded.

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          • YouTube has denied Guy "Dr Disrespect" Beahm's appeal to monetise his channel for a further 60 days.
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            • Warframe 1999 will release in December.
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              • Codemasters makes its first push for PlayStation 5 Pro support with an update to F1 24 - a release that adds ray tracing upgrades and integrates the machine's PSSR upscaling. Of course, F1 24 already has an impressive set of modes on the regular, base PS5, including support for 120fps gaming - and the same quality/performance divide remains on Pro, but with a range of enhancements for each. There's also a new 'resolution' mode that unlocks only when the Pro is connected to an 8K screen. We went hands on at the studio on PS5 Pro development hardware and while the code wasn't quite final, the upgrade is clearly impressive, particularly in the 60fps quality mode, where the EGO engine's ray tracing features are used extensively.
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                • Call of Duty Black Ops 6 is currently sitting on a "mixed" Steam user score as players on PC report performance issues and crashes.
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                  • Xbox remains committed to "bringing great games to more people on more devices", and plans to "extend" its strategy to bring its most notable franchises to other platforms like PS5 and Nintendo Switch.
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                    • Going back to Dragon Age: Origins today for what was far from my first playthrough, I realised it's never really had a true sequel (or if maybe that's a little harsh for some: it's never had a sequel that followed it's classic RPG spirit in quite the same way). Yes, the world of Thedas has been further explored by Hawke and The Inquisitor - with Rook soon to be added to the list of overworked protagonists with a mate called Varric - but it's never felt like the spirit of Origin's Dungeons and Dragons-inspired design has ever truly been iterated on within the franchise. While lore has been fleshed out and new stories have irrevocably changed Thedas' future (and everybody's opinion on Anders and explosives), the core gameplay of Dragon Age has moved on from intricate tactical positioning and D&D-lite roleplaying to a sense of more 'current' combat and exploration - or at least what seemed like it was current, in the games of its time.
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                      • Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we wonder if being a detective would have been a reasonable career choice,we embrace new technology to drive a car in space, and we enjoy watching fresh eyes play a horror masterpiece for the first time.
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                        • As Cities: Skyline 2 continues its attempts to recover from last year's disastrous launch, Paradox Interactive has announced and released a fresh batch of paid DLC for the original Cities: Skylines, some 18 months after delivering what was supposed to be its final major update.

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                          • Congratulations are in order for Tomb Raider: The Legend of Lara Croft! Netflix's animated adaptation of the iconic video game series has successfully managed to appease the streaming service gods and will be returning for a second season (not that I'm extremely bitter about Kaos' cancellation or anything) at some unspecified future point.

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                            • We've seen some unique approaches to arachnophobia modes in video games as they've started to become more common in recent years, but nothing quite like Call of Duty: Black Ops 6's new approach. Activision's solution somehow makes everything even more horrifying, by robbing its zombie spiders of legs and turning them into something arguably worse.

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                              • Destiny 2 developer Bungie has acknowledged it is "investigating a potential issue within [its] code for how RNG perks are generated" despite previously assuring players there was "no perk weighting active for any legendary weapon perks in Destiny 2".
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