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  • #76
    A few weeks back, I read that the National Videogame Museum in Sheffield has created a virtual exhibition to record the role Animal Crossing: New Horizons played in the early days of COVID lockdown. Oh gosh, those weird, terrifying days! Hunting for toilet roll, struggling to handle my daughter's homeschooling with lessons over Skype and whatnot, worrying about elderly relatives and not-so-elderly relatives and friends. I can close my eyes and sense the eerie quiet of the streets with no cars, the return - or so it seemed - of the birds to the trees, I can feel the crunch of twigs underfoot during that illicit-feeling half-hour of daily exercise, and I can hear, what's that? The jangle and shudder of the door to Nook's shop opening and closing as I head in to look for furnishings.
    For a lot of people I gather Animal Crossing is a huge part of their lockdown memories: it's the island they went to when they couldn't actually go anywhere else. It was community when actual community was limited to clapping for the NHS one evening a week or whatever it was we were doing. People wrote letters to polygonal villagers because they had friends and family who they were worried for, who they missed, and they needed to express themselves to somebody. In this way, I think Nintendo provided one of those once-in-an-era services for their audience. They opened a virtual window when people needed to feel a breeze, even a virtual breeze. What a thing.
    For me, though, and I suspect for a lot of Animal Crossing lifers, the new Animal Crossing was just the new Animal Crossing. Of course we played it through lockdown. We continued playing it long after that too. I remember checking into Animal Crossing after getting my third - my fourth? - booster? I've been playing it long since the cars are back and the birds can no longer be heard. I'd like to make clear here: I know that COVID isn't over, particularly for vulnerable people including my fellow MS patients. But the cultural moment has faded, and Animal Crossing, for the last few years, has been free to be just Animal Crossing.
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    • #77

      As the delayed June launch of Destiny 2's The Final Shape expansion inches ever-closer, developer Bungie has aired a fresh gameplay showcase, this time offering a closer look at the new Prismatic subclass, new Exotic class items, and the new Dread enemy faction.


      The Final Shape - which Bungie is describing as a the "culmination of a 10-year journey [but] not the end of Destiny 2 and...definitely not the end of destiny" - takes players into the Traveller for a confrontation with major antagonist The Witness.


      As part of this journey, players can take advantage of The Final Shape's new Prismatic subclass, enabling them to combine certain class abilities from different damage types. Once both sides of a new Light and Dark meter are filled by using their respective damage types, Prismatic players can access a new power level known as Transcendence. This gives all classes a unique grenade combining both Light and Dark, while Hunters get an additional Fire and Ice combo, Titans can combine Strand and Arc, while Warlocks can deploy Stasis and Void at the same time.

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      • #78
        Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!
        Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.
        Great ideas, and great successes, inevitably lead to spin-offs. Perhaps a side character in one game gained enough popularity to warrant an entire adventure of their own. Or maybe there was a smaller idea in a game that was so well liked it made sense to make it fuller and standalone. It could be a mod that became unexpectedly popular, it could be a secondary game mode. It could even be an older version of an existing game. It doesn't matter; spin-offs can come from anywhere. The question is, which spin-offs in games are the best?
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        • #79

          The BAFTA Games Awards 2024 winners have been revealed, with this year's big victor - perhaps unsurprisingly - being Larian Studios' hugely acclaimed Baldur's Gate 3.


          Baldur's Gate 3 took home a total of five BAFTAs, coming top in the categories for Narrative, Music, and Best Game. It also won the EE Player's Choice Award - the only category to be voted for by the general public - and Andrew Wincott was named best Performer in a Supporting Role, for his performance as Raphael in the game.


          Tonight's other multi award winners were Alan Wake 2 - which secured BAFTAs for Audio Achievement and Artistic Achievement - and Super Mario Bros. Wonder, which trumped the competition in the Multiplayer and Family categories. Additionally, clever photography puzzler Viewfinder had two wins: British Game and New Intellectual Property.

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          • #80

            If you've been eying up your teetering games backlog and thinking to yourself, "You know, this games backlog isn't anywhere near teetering enough!", the Epic Games Store has you covered. It's just announced The Big Con and Town of Salem 2 will be its next freebies, from 18th April.


            The Big Con is a comedic, crime-filled road trip adventure set in the 90s (it has a squiggly, day-glo art style entirely in keeping with the era) that follows high schooler Ali as she hustles and grifts her way across America in a bid to save her family's video store from lone sharks.


            Eurogamer contributor Emad Ahmed liked The Big Con a lot when it released in 2021, calling it a "big hearted journey into the recent(ish) past" in his Recommended review. "The teenage angst is mixed perfectly with grumpiness and snarkiness in equal measure," Emad wrote, "and the game is relatable to many teens (or even adults!) who've felt confused about life, have had FOMO, and want to do anything possible to make it all make sense again."

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            • #81

              Pac-Man Mega Tunnel Battle: Chomp Champs is making the jump from Google's ill-fated Stadia platform to PlayStation 5, PS4, Xbox Series X/S, Xbox One, Switch, and Steam on 9th May.


              Pac-Man Mega Tunnel Battle - which launched on Stadia back in 2020, minus its Chomp Champs subtitle - offers a 64-player battle royale twist on the classic arcade series' familiar pill-popping, ghost-dodging action, challenging players to be the last Pac-Man standing across 64 vibrantly themed, interconnected mazes.


              "Gain the upper hand on other players or turn the tables against ghosts by utilising a variety of Power Items which give Pac-Man shields, enhanced speed, and more," publisher Bandai Namco explains. "Players can also sabotage their competition by using Power Items that help the ghosts. Not only will they be able to chomp through Pac-Man's regular diet of dots and fruit, but they can also chomp through other players' Pacs in true competitive head-to-head battles."

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              • #82

                After shutting down The Crew's servers at the end of March, Ubisoft has reportedly started removing the open-world racer from owners' libraries and revoking their user license.


                Ubisoft delisted The Crew - which would otherwise be celebrating its tenth birthday later this year - from digital storefronts last December, with the publisher announcing it would be permanently shutting the game's servers down on 31st March 2024. And that didn't just mean The Crew's multiplayer elements would no longer be accessible; due to the game's always-online nature, all single-player content would cease to be available too.


                Even so, The Crew fans - some of whom had hoped the game might live on through private servers - were shocked to discover that Ubisoft had seemingly started revoking owners' licenses earlier this week too, making the game impossible to download and install.

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                • #83
                  I don't know if you've ever taken off in a plane from somewhere like Gatwick. There's this moment, about thirty seconds into the flight, where you get enough height and you look down and England has become a cheery parody of itself. It's all green and grass and roughly stitched together fields. There's even a train tootling through it all, although sadly you'll only see smoke coming from it if the electrical wiring has caught fire.
                  Anyway, this is what I think of as being Dorfromantik height. It's the height from which that beautiful, thoughtful, mesmerising puzzle game is played. The farms and forests and rivers and towns all pass by beneath you as if you're just out from Gatwick. You're making your decisions about where to play tiles as you wait for the seatbelt sign to come off and the coffee trolley to make its first pass.
                  Planetiles is quite similar to Dorfromantik in many ways. It's not a clone by any means, but it feels like it belongs on the same family tree as Dorfromantik. You scroll over the landscape and place tiles, which all come in different shapes here, made up of different congregations of squares. There are field tiles, sand tiles, mountain tiles, forest tiles. As you place them you get points for bunching like with like, but there are also missions that rack up points more quickly. Make a five-tile field. Box in at least one sand tile. It's a perfect game to prod your way through over morning coffee, seemingly breezy but actually subtly taxing. Before you know it you've run out of tiles, or out of space and the whole thing's over. Restart.
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                  • #84

                    Sega is delving deep into its enviable IP archive to bring the world an animated adaptation of its 1989 side-scrolling arcade beat-'em-up Golden Axe.


                    Sega's Golden Axe series is being developed by Comedy Central, and promises to be a "hilarious and loving homage" to the medieval fantasy games. It'll follow veteran warriors Ax Battler, Tyris Flare, and Gilius Thunderhead - all once again venturing forth to save Yuria from the evil giant Death Adder - and they'll be joined by "inexperienced and underprepared" first-time adventurer Hampton Squib, who's "dreamt of questing his entire life".


                    Golden Axe will span ten animated episodes, with American Dad scribe Joe Chandler serving as show runner on the series. Additionally, Comedy Central has revealed a "star-studded" cast, which includes Matthew Rhys (The Americans), Danny Pudi (Community, Mythic Quest), Liam McIntyre (Spartacus), Carl Tart (Star Trek: Lower Decks), and Lisa Gilroy (Glamorous).

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                    • #85

                      Dwarf Fortress - the hugely influential, dizzyingly expansive colony sim that's been in development for over 20 years - has just released its roguelike Adventure Mode over on Steam, albeit initially in public beta form.


                      Adventure Mode gives players an alternate way of exploring Dwarf Fortress' ludicrously in-depth, procedurally generated worlds - specifically in the form of a roguelike RPG, complete with procedural quests, NPCs, and turn-based battles.


                      It's a component of Dwarf Fortress that's been in the free ASCII version for years, but when the game made the jump to Steam in 2022 - as a paid release, complete with sprite-based visuals, a mouse-driven UI, and Steam Workshop compatibility - Adventure Mode wasn't included, although developer siblings Zach and Tarn Adams were clear it would eventually arrive.

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                      • #86

                        You'd think after launching Stardew Valley's massive 1.6 update, creator Eric "ConcernedApe" Barone would want to catch his breath; but nope - Barone has just casually tossed out a new patch that, among other things, adds 40 new mine layouts for players to explore.


                        Barone confirmed a new update was on the way last week, teasing "a new fishing thing, and some new mining related stuff". Turns out Barone might have been udenrselling things a bit. Update 1.6.4 kicks off its patch notes with 20 new 'alternate' mine layouts - which can start appearing after players reach the bottom of mines - plus 20 new volcano mine layouts, which can appear after unlocking the shortcut between the caldera and the volcano entrance.


                        And there's more! Barone's mysterious "fishing thing" has revealed itself to be fish frenzies, and they're joined by four new fairy types, as well as a "special cutscene" that triggers after players help their new neighbours grow their family to the max. Additionally, it's now possible to place an extra eight non-fish items into fish tanks, mystery boxes and golden mystery boxes can be traded at Raccoon's shop, vinegar can be poured onto trees to stop them from ever growing moss, and the shaving enhancement now causes tree-specific drops.

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                        • #87
                          Helldivers 2 is "suffering a minor outage" that is affecting progress tracking.
                          Developer Arrowhead confirmed the issue on social media earlier today, announcing that the team was "looking into the issue".
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                          • #88

                            Disney Dreamlight Valley is stuffing the glitter cannons and oiling its gates as it readies to welcome two new guests, with Daisy Duck and Oswald the Lucky Rabbit both now confirmed to be joining the exuberant village life sim next Wednesday, 1st May.


                            Daisy arrives as part of the free Thrills and Frills update for all base game owners, and will be indulging her entrepreneurial spirit as the manager of the valley's new boutique store. This'll serve as a place for players to display their custom-designed Touch of Magic items, and a means for visiting friends to acquire those designs for themselves. Additionally, Daisy will set weekly design challenges, unlocking boutique awards including new Touch of Magic items.


                            Thrills and Frills is also set to feature a variety of quality of life updates, including enhancements to the camera tool. Players will, for instance, be able to take photos while perched on any of the Disney rides they've placed around their village. And speaking of rides, Thrills and Frills' new battle-pass-style Star Path promises more Disney park content, seemingly including - based on a glimpse in today's developer video - an Aladdin-themed flying carpet ride.

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                            • #89

                              It mightn't be a huge surprise to hear - given we're talking about one of Steam's most wishlisted games in recent times - but solo developer Slavic Magic's Manor Lords is off to a flying start; the medieval city builder/strategy hybrid is currently Steam's best-selling title and its fourth most played game just hours after launch, with over 156K concurrent players at the time of writing.


                              Manor Lords has, of course, been drawing admiring glances since the launch of its demo back in 2022. That early look resulted in half a million people adding the game to their Steam wishlists and that number has only grown; another half a million people have wishlisted it this week alone, meaning it had surpassed 3m by the time today's early access release rolled around.


                              Since launching this afternoon, Manor Lords has steadily worked its way up Steam's most-played charts, passing evergreen big hitters such as Grand Theft Auto 4, Rust, Apex Legends, and Rainbow Six Siege - not to mention a couple of ballsy newcomers (Helldivers 2) and returning favourites (Fallout 4 and Stardew Valley) - along the way. Right now, with 156K concurrent players to its name, there're just three perennially immovable titles - PUBG, Dota 2, and Counter-Strike 2 - between it and the number one spot.

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                              • #90

                                Escape from Tarkov developer Battlestate has drawn fan ire after unveiling a €250 (€300 after tax) special edition that, alongside special advantages some are calling pay-to-win, contains an exclusive co-op PvE mode that won't be made available to those that bought a previous edition promising access to "all subsequent DLCs".


                                The tactical online FPS' new Unheard Edition is positively crammed with stuff, beginning with relatively innocuous inclusions such as a digital copy of the game and closed beta access. But it also includes unique weapons and a number of paid advantages - increased stash size, expanded PMC pockets, additional slots for the in-game flea market, and more - that have caused the new edition to be labelled "pay-to-win" by members of the community.


                                It's the inclusion of an exclusive new co-op PvE mode that's caused the most consternation, however, with the chief sticking point being that Tarkov's previous Edge of Darkness Edition - now discontinued - promised purchasers would get "free access to all subsequent DLCs".

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