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  • After a long (and in my case, slightly impatient) wait, Sam & Max: The Devil's Playhouse - the third and regrettably final season of Telltale Games' episodic point-and-click adventure series - will be getting the remaster treatment on 14th August this year.


    Sam & Max: The Devil's Playhouse originally released back in 2010, wrapping up Telltales' Sam & Max adventures in style, following the release of 2006's Sam & Max: Save the World and 2007's Sam & Max: Beyond Time and Space.


    For their third and final Telltale outing, the irrepressible crime-fighting dog and bunny duo - originally created by cult comic book artist Steve Purcell - faced down Eldritch gods, alien warlords, and more in a battle to control an ancient, otherworldly power.

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    • One of the most common bugbears about Dragon Age: Inquisition was the need to go find Shards - collectibles scattered across its various open-world zones you could then trade in for War Table influence. It's safe to say these aren't returning for BioWare's upcoming sequel.


      Instead, Dragon Age: The Veilguard will focus its story progression around the world's various factions, and your success at coaxing each to your side.


      "The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," The Veilguard's creative director John Epler told Game Informer. "You help them, they help you now."

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      • The release of Elden Ring DLC Shadow of the Erdtree has reawakened the typical Soulsborne debate around high difficulty, but even the game's creator struggled to play it.


        In an interview with The Guardian, FromSoftware's Hidetaka Miyazaki discussed playing Elden Ring in the run up to Shadow of the Erdtree but struggled as he's not a very good player.


        "Leading up to the release of any game, I'll be very hands-on playing it and getting as much time on it as much as possible," he said. "But after the release, I tend to not want to touch it, because I know I'm going to either find things that I left on the table or issues that will bug me. And once I become a player, I'm powerless to do anything significant to change it. So once a game is out in the wild, I tend to not play."

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        • The team at Supergiant Games has released its third patch for Hades 2.
          As with previous patches, the developer has taken its community feedback into account when fixing up its early access release. Changes included within this patch cover everything from Keepsakes, Daedalus Hammer upgrades, and new UI icons to music and visual effects.
          There are also numerous bug fixes within this patch. For example, the Hades 2 team has fixed Gold Purse (Charon) not displaying as having Expired when players would expect it to, and the Rod of Fishing indicator should no longer remain visible after you miss your mark.
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          • Elden Ring player Let Me Solo Her became a legend in the game's community for single-handedly assisting others to beat Malenia a thousand times, the game's most infamous boss - even receiving an official sword as a reward.


            Now they've returned for Elden Ring DLC Shadow of the Erdtree, with the aim of assisting others on a new boss. And with that, comes a new name.


            Spoilers follow.

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            • Ubisoft's decision to shut down servers for its open-world racer The Crew came as a blow to the game's community. But, rather than remaining defeated by this news, a group of dedicated modders decided to take matters into their own hands - and began recreating the server-side software necessary to play The Crew online once again.

              This fan-lead project, codenamed The Crew Revival (at least for now), currently has five members working on it. "We started pretty much as soon as Ubisoft announced the shutdown last December," team member whammy4 told Eurogamer.

              "It's still the same game that everyone played before, except instead of connecting to Ubisoft's central server, they will connect to ours (or a local server running on their computers if they choose to play offline)," he explained.

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              • Ghosts are a close-up. Eventually they are, anyway. After they've been a sudden movement at the back of the frame, a shimmer or glitch that may or may not have happened, you cut in close and you hold the image tight and you take it all in. Anybody there?
                At these moments, ghosts are the rocking chair that may have just moved, the painting or moose head whose eyes have flickered to track you as you pass. Ghosts are details, which means that games have often struggled with them. Action games particularly have often lived in the wide shot, the camera way back, the broad approach to scene-setting applied. Up until the last few decades, most props were stuck to the tables in games, most doors were all-but painted onto their walls.
                As it happens, doors are a pretty good place to start when approaching the Luigi's Mansion games, a series that's fairly bursting open with ghosts. With Luigi's Mansion 2 coming to the Switch this week, I've been looking back at the series as a whole, and these games work eager magic with doors. I can still remember firing the first game up on the GameCube and that moment where Luigi, who'd just won a haunted mansion in a competition he didn't enter, first reached for its brass door handle. A reference to Resident Evil? Maybe. But also a statement of intent: close-ups, details, the glinting play of light on metalwork. Here was a game in which the little domestic things would matter.
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                • Valve is expanding Steam's already teetering tower of built-in features with a new background gameplay recording and sharing system that's available in beta now.


                  As detailed on Valve's Game Recording beta page, Steam's new suite of console-like video features begin with two distinct recording modes. A Background Recording mode continuously saves gameplay to a preferred drive - users can set duration and storage limits - while an On Demand Recording mode enables users to start and stop recording as they choose.


                  A new timeline feature and player-added event markers are intended to make it easier to find key moments (achievements, screenshots, and in-game events in supported games can also auto-generate markers if desired) and recordings can be clipped using new "lightweight" tools.

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                  • Remember Microsoft's Xbox cloud gaming device, codenamed Keystone? The one that got announced in 2021, was cancelled in its original form a year later, then showed up on Phil Spencer's shelf after that, bamboozling everyone? Well if you've ever wondered what it could have looked like in more detail, a newly surfaced patent might have some answers.


                    The patent in question was originally filed with the US Patent and Trademark Office in June 2022 - several months after Microsoft announced it would no longer be proceeding with Keystone in its existing form - and features designs for a proposed machine only referred to as an "electronic console device". There's nothing explicitly linking to the document to Keystone, but Windows Central claims that's precisely what it is.


                    A side-by-side comparison with the "old prototype" version of Keystone that appeared on Phil Spencer's desk in October 2022 also supports that claim, with both the patent and prototype version featuring the same front panel.

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                    • Returning to Elden Ring two years on, the Shadow of the Erdtree expansion gives us a fresh chance to reassess developer FromSoftware's work and see how the game now runs on PS5, Series X, Series S and PC across the new Shadow Realm map. The original game's launch exhibited a string of performance issues on PC and consoles, so the hope is that this expansion offers a fresh opportunity to address these issues.
                      The big questions then: in the intervening years, has FromSoftware improved the game's performance on console? Do any of the game's modes - like the frame-rate, quality and ray tracing modes on PS5 or Series X - deliver anything close to a locked 60fps yet? And as for PC, what's the current state of Elden Ring's optimisation and has its long-standing stutter issues been solved?
                      There's no doubt that Shadow of the Erdtree is a beautifully crafted extra slice of Elden Ring, adding around another 50 percent to the length of the main adventure via an 18GB download. The expansion's world design and combat are standout, but in terms of improving game's technical polish - in optimising the experience on console and PC - it's fair to say that FromSoftware is far from addresing all of the game's technical failings.
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                      • Capcom's slapstick zombie series Dead Rising is being reanimated, with a Deluxe Remaster version of the 2006 original launching for unspecified platforms at an unspecified release date.


                        Created created by Keiji Inafune of Mega Man fame, Dead Rising's first outing took the basic premise of George A. Romero's horror movie classic Dawn of the Dead - which is to say, zombies in a mall - and gave it a fresh spin with a ludicrous anything-goes approach to weaponary and undead hordes appearing in absolute multitudes.


                        Players - as photojournalist Frank West - were given three in-game days to investigate Colorado's sprawling, zombie-infested Willamette Parkview Mall, the idea being to solve a series of cases before a helicopter picked them up on the final day. There's more to it than that, but it's probably best remembered for the fact pretty much anything found in the mall could be used as a weapon - and if you've never seen a man bash his way through a zombie horde with a mailbox, wearing nothing but his underpants and a Lego head, can you really say you've lived?

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                        • Dragon Age creator and BioWare veteran Mark Darrah has discussed some of the reasons why big-budget games seemingly take so long to make - and why some projects are announced so long before they're ready to release.


                          Darrah, a veteran of BioWare back to the original Baldur's Gate, previously headed the Dragon Age franchise and returned to work on the upcoming entry Dragon Age: The Veilguard as a consultant.


                          Speaking via his YouTube channel, Darrah provides some interesting insight on the topic of big-budget game development. And, while he avoids namechecking any of BioWare's games directly, it's not difficult to read between the lines at certain points as to how this wisdom relates to the company he's spent most of his career at.

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                          • Sony has announced next month's PlayStation Plus games, and headlining July's PS Plus lineup is shooter-looter Borderlands 3.
                            "The humour is even more annoying, the guns even more amazing and Gearbox's shooter is more divisive than it's ever been," reads Eurogamer's Borderlands 3 review.
                            Joining Borderlands 3 on PS Plus next month is ice hockey's NHL 24 and social deduction game Among Us. Here's the full rundown:
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                            • PC-playing survival horror fans, I have good news for you. The original version of Resident Evil is now available to purchase via GOG, with "even more blood, graphic violence and gory scenes than the worldwide monster hit version on PlayStation".
                              This PC release is fully compatible with Windows 10 and Windows 11, and promises new rendering options as well as other Quality of Life improvements, such as improved cutscene timing, an improved game video player and "issue-free" game exit.
                              At present, Steam only has the HD remake of Resident Evil, rather than this original release.
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                              • As Elden Ring players struggle with the high difficulty of Shadow of the Erdtree, the most popular mods since release focus on easing the challenge.


                                Over on NexusMods, plenty of new mods have already been uploaded since the launch of the Elden Ring DLC last week, ready for PC players to enter the Land of Shadow.


                                Many of these mods provide a save file to ensure players are ready for the DLC. To access the new quest, two specific bosses in the base game must be defeated - unless you've got a mod to do that for you, like those from byDelamain or Yticaya.

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