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  • Brace yourself, Call of Duty fans - it seems the cinematics from Black Ops 6's single-player campaign have leaked online.
    Just like last week, when multiplayer images leaked, the video was hit with copyright claims from Activision within hours, intimating that it's authentic.
    According to InsiderGaming, the cutscenes - which did not have audible sound - were "extracted from the beta build of Black Ops 6", after some players managed to access the beta ahead of its formal release via jailbroken PS4 consoles.
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    • Team Folon – the volunteer squad of developers who have released the ambitious Fallout 4 mod, Fallout London – is set to launch itself as a new indie studio.
      Talking to the BBC (via PCGN), Folon's project lead, Dean Carter, admitted that "as much as I love the fact that this is a free project - that we can offer this thing for free for all the community - free doesn't pay our bills".
      "What has been great for us is that a lot of people who have really enjoyed [Fallout London] have donated to us, and we're channelling that into Team Folon, which is what we're going to be moving into," Carter said.
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      • Take-Two Interactive boss Strauss Zelnick said the company is not tempted to put its game on subscription services like Xbox Game Pass on day one because "our decisions are rational".
        Talking to our sister site GamesIndustry.biz, Zelnick said that whilst he accepted "offering a frontline title with a premium price in a subscription service, day and date, will push consumers to that subscription service for at least a period of time", "it won't affect [Take-Two's] decisions [not to offer AAA games on subscription services on day one]".
        With "15 immersive core" games on Take-Two's books for 2026 and 2027 - one of which is GTA 6, of course - as well as one indie, five mobile games, and three remasters, Zelnick says it's his company's "job to outperform the industry, and the one way to do that is to generate big hits, and I think we have all the necessary elements to deliver that."
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        • PUBG publisher Krafton has acquired developer Tango Gameworks and the rights to Hi-Fi Rush, marking the company's first "significant investment" in the Japanese video game market.
          Tango Gameworks, which is also known for the likes of the Evil Within series, was founded by Shinji Mikami in 2010. In 2012, Bethesda parent company ZeniMax Media purchased Tango, before it was then itself acquired by Microsoft years later.
          Under Microsoft, Tango surprise launched Hi-Fi Rush in 2023 to wide acclaim, with the rhythm action release becoming a highlight in the Xbox Series X/S catalogue. Our Ed called the Xbox console exclusive both "vibrant and self-assured" in Eurogamer's own Hi-Fi Rush review.
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          • As Sega prepares for remaster Sonic X Shadow Generations' release in October, the original Sonic Generations game is being withdrawn from sale as a "standalone title".
            From 9th September onwards, the 2011 game will only be available "via bundles of other iconic Sonic titles on Steam and Xbox".
            "We're excited to share Sonic X Shadow Generations with you this October and see a new generation cherish this game as much as we do!" the developer/publisher said on its X account just before the weekend.
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            • The Borderlands movie adaptation generated just $4m across 3125 locations on its opening day.
              As reported by Variety, even with boosted ticket sales from Imax and "other premium large-format auditoriums", it seems its Hollywood cast isn't enough of a draw for the $115m production.
              Variety points out that distributor Lionsgate has "financially shielded itself" and recouped 60 percent of its production costs through international pre-sales, but right now the film has the dubious honour of boasting the worst critical reviews of any movie released this summer.
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              • Following Stalker 2: Heart of Chornobyl's recent delay to November, developer GSC Game World has rewarded patient fans with a new 35-minute deep dive into the post-apocalyptic horror shooter sequel - showcasing a mission across its bleak, beautiful open-world.


                Stalker 2's "huge" world - officially known as the Chornobyl Exclusion Zone - consists of 20 regions, each with its own residents, anomalies, and nature. It's also said to feature few barriers, meaning players are free explore locations as they choose - with the goal being to "give the feeling of freedom, to give the feeling of loneliness, to give the feeling of anxiety".


                While GSC's deep dive offers a good look at Stalker 2's strikingly varied enviromental work, the bulk of it is focused on the swamp - a formerly inhabited region, free of Stalkers but home to many other dangers, that plays host to a quest in which players must disable deadly, repurposed psi-beacons in order to reach the Clear Sky base.

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                • Terminator: Survivors, the open-world Terminator game from Rims Racing developer Nacon Studio Milan, has been delayed, with publisher Nacon having opted to move its previously announced Steam early access launch from this October until sometime in 2025.


                  Terminator: Survivors was teased back in 2022, but it wasn't until this February that Nacon gave it a name and shared first details. It sees players, cast as the titular survivors of humanity's near-extinction on Judgment Day, attempting to "reestablish some semblance of society in a world that seems hell-bent on eliminating... the last vestiges of mankind."



                  More specifically, players - either working solo or co-operatively with up to three friends - must roam Terminator: Survivors' hazardous post-apocalyptic open-world in search of materials, resources, information, and other survivors as they set about establishing a base of operations - all while fending off Skynet's machines and rival factions hunting for the same resources.

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                  • John Carpenter's seminal horror movie franchise Halloween is getting two new video game adaptations from Boss Team Games, the publisher behind 2022's Evil Dead: The Game.


                    That's according to IGN, which says both titles will be based on Carpenter's original 1978 Halloween movie, which saw Jamie Lee Curtis' Laurie Strode taking on masked serial killer Michael Myers. Specifics are scarce, but the games will reportedly enable players to "relive moments from the film and play as classic characters".


                    The projects - which will be the first proper video game adaptations of Halloween since it appeared on the Atari 2600 back in 1983 - are being developed in conjunction with the franchise's producers, and Carpenter is said to be "intimately involved" in one of the titles.

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                    • Ubisoft is set to release the latest entry in its long running Assassin's Creed series in a few months, and ahead of this has suggested future games will see a longer development time.
                      When Assassin's Creed Shadows launches this November, it will have been in development for four years. This will mark the longest development period for the series to date, coming in at a year longer than that of previous series tentpole Assassin's Creed Valhalla (which released in 2020).
                      However, according to Shadows' lead producer Karl Onnée, four years is "the right balance to go from conception to production and get the feedback necessary to adapt" an Assassin's Creed game.
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                      • In this week's DF Direct, the team discusses a range of topics but it's the subject of the Ryzen 9000/Zen 5 CPU reviews that made the biggest impression on me. Actually, it was a question raised by one of our supporters, asking about discrepancies in results between various outlets. We saw some reasonable, if modest, improvements comparing the new Ryzen 7 9700X against the last-gen 7700X, while others only saw fractional improvements: two to three percent is barely outside the margin of error in CPU-bound scenarios. So why isn't there the same kind of consensus we more typically see in GPU reviews?
                        All of this relates to how tricky it is to get the measure of CPU performance in gaming - but the simple answer is that in a world where in-built game benchmarks only rarely stress the CPU, results will vary drastically based on the actual material being benched. Even the same game tested with the same components on identical settings can produce very, very different results - and this speaks to the diversity of tasks the processor is asked to tackle.
                        Going back in time here, I remember benchmarking The Witcher 3 using the Core i3 4130 up against AMD's price-equivalent six-core FX-6300. In cutscenes and the open world, the i3 was faster. However, in the dense city of Novigrad, the FX-6300 ran a lot faster. So, which processor is actually faster? It all depends on what you test, but I'd say that whichever scene is more demanding overall - which area tanks frame-rate hardest - should be the focus of testing - and that's the Novigrad run. However, both sets of data are valid as they both represent processor performance and both benchmarks together may illustrate the strengths and weaknesses of different CPUs. The question is, how deep do you want to go?
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                        • Deadlock - a game which is yet to actually be announced in any official way, shape or form - had a concurrent player peak of over 16,000 this weekend.
                          At the time of writing, the game's peak is sitting at 16,947 players on Steam, with 4,714 people playing it at this very moment in time.
                          I tried to install it myself via a little tab on SteamDB just now, but was met with the message: "An error occurred while launching this game: Game configuration unavailable." I was then taken back to the Steam app's main page.
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                          • Just because a brand does one thing well, doesn't mean they can waltz into another sector and do just as well, right? Noctua may be one of the rare exceptions, as the Austrian fan makers have adapted one of their legendary high performance PC fans into a genuinely decent desk fan following years of teases and rumours.
                            The humble desk fan was first mentioned six years ago at Computex, and garnered a lot of attention at the trade show for being such a left-field product. The proposed launch date of late 2021 came and went, so people started 3D-printing their own takes on the concept, integrating Noctua fans into desk-friendly chassis to get a sense of what the concept might look like if it was ever released. After all, if Noctua fans are known for being quiet yet powerful, surely the human face could benefit just as much as power-hungry PC components?
                            Fast forward to May 2024, and Noctua finally unveiled their Home series of products, which includes all manner of cooling options, including hubs, adapters and two types of fans. One is designed for cooling everything from consoles to AV receivers, while the other is designed for cooling people - and that's the one we have in for review.
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                            • Arrowhead Game Studios has acknowledged Helldivers 2's recent Escalation of Freedom update "didn't hit [its] target" following significant criticism from the community, and it's detailed the steps its taking to address core areas of complaint over the next 60 days.


                              Helldivers 2's latest round of community unrest followed the launch of last week's major Escalation of Freedom update, which featured headline additions including new mission objectives and enemies. However, it's some under-the-hood balance tinkering that's proven particularly controversial, with nerfs to the popular FLAM-40 flamethrower - which has significantly reduced its effectiveness against Chargers - drawing considerable ire.


                              Various senior team members have already acknowledged player feedback - Arrowhead CEO Shams Jorjani drew parallels with a similarly unpopular balance update released in April (thanks PC Gamer), confirming the studio was already discussing "what we can do to avoid this situation again" - but now the developer is ready to offer a more formalised plan of attack.

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                              • Cast your mind back to the murky distant past of 24 hours ago and you might remember publisher Boss Team Games teasing two projects based on John Carpenter's Halloween. Well, it turns out one of those is a 16-bit-style platformer from Shantae developer WayForward, and the studio's creating an Ash vs Evil Dead platformer too.


                                As reported by IGN, Boss Team (which previously published Saber Interactive's now-defunct Evil Dead: The Game) is releasing both titles as part of its new RetroRealms series. The publisher describes its first two instalments as "gore-filled" and "fast-paced 90's arcade style" platfomers, and you can get a taste of their retro-inspired action in the trailer below.


                                RetroRealms: Halloween and RetroRealms: Ash vs Evil Dead are both set to launch for PC, PS4, PS5, Xbox One, Xbox Series X/S, and Switch on 18th November, and they'll cost $24.99 USD (around £20) each. A $49.99 physical Double Feature bundle is also on the way, with Boss Team noting players owning both games will unlock new features, including the ability for protagonists Michael Myers and Ash Williams to cross over to each others' worlds.

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