Black Myth: Wukong is an impressive game from a technical standpoint, especially on PC where it delivers sumptuous visuals despite stutter and other performance issues. The PS5 version of the game offers a chance for developers Game Science to offer a more curated experience, yet baffling design choices and some visual cutbacks detract from what is otherwise a gripping game.
Those design choices start with the game's modes, which come in three familiar flavours: quality, balance and performance. These three modes seem to offer nearly identical settings, with similar shadows and texture resolution, so the primary differences here come in terms of resolution and frame-rate targets.
The quality mode is perhaps the most straightforward, with roughly 1440p internal resolutions (we measured 1224p to 1584p) upscaled to 4K with FSR 3. This looks convincingly 4K-like in stills, but can come undone in motion - something that's traditionally not FSR's strong suit.
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Those design choices start with the game's modes, which come in three familiar flavours: quality, balance and performance. These three modes seem to offer nearly identical settings, with similar shadows and texture resolution, so the primary differences here come in terms of resolution and frame-rate targets.
The quality mode is perhaps the most straightforward, with roughly 1440p internal resolutions (we measured 1224p to 1584p) upscaled to 4K with FSR 3. This looks convincingly 4K-like in stills, but can come undone in motion - something that's traditionally not FSR's strong suit.
Read more
More...
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