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  • Ballistic Moon's Until Dawn remake is set to release on PC this October. Ahead of this, the studio has shared its PC requirements for the upcoming teen-horror.
    When Until Dawn makes its PC debut, it will boast "advanced graphical features, customisability, accessibility features and run on a wide range of hardware," the studio said. You can check out Until Dawn's PC features trailer below.
    Now, without further ado, here are those all important PC requirements for Until Dawn:
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    • Star Wars Jedi: Survivor has today received its ninth patch, which brings "substantial performance improvements" on PC and removes Denuvo DRM.
      EA promises framerate improvements for various hardware configurations, fixes for specific framerate hitching elements for smoother gameplay, and optimised CPU usage for ray-tracing.
      Importantly, Denuvo DRM has been removed, which is often criticised for hampering performance.
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      • Flappy Bird, the infuriating mobile game, is set to make a return later this year.
        The game grew to tremendous popularity with over 100 million people playing it, but in 2014 original developer Dong Nguyen removed the game from sale despite it generating a reported $50,000 a day in advertising revenue.
        A decade later and Flappy Bird will return this autumn, followed by dedicated mobile apps coming to iOS and Android next year, as well as other platforms.
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        • Hoyoverse has confirmed Xbox players will not need to purchase a Game Pass subscription in order to access Genshin Impact's online multiplayer mode.
          The confusion began soon after Hoyoverse announced Genshin Impact would be making its way to Xbox Series X/S and Game Pass. Initially, the game's Xbox store page listing stated: "Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Game Pass Core (sold separately)."
          Those on ResetEra pointed out this is a different approach to other free-to-play games on the platform, such as Fortnite.
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          • After a stint in beta, Valve has opened up Steam Families to the wider public.
            Steam Families replaces both Steam Family Sharing and Steam Family View, giving users a one stop shop to manage who can access what and when.
            Up to five family members can be added to a user's Steam Family account, making for a total group of six maximum. These members can be managed from the Steam Client, mobile device or browser. Alas, it can't help you manage your children enough to get them to brush their teeth before bed, though.
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            • Game studio Odyssey Interactive is launching a playtest for its latest "crazy" project but it may not even release if players aren't into it.
              Byte Breakers, as it's currently known, is a 40-player Smash Bros-style Battle Royale. The studio shared a look at gameplay on social media alongside the playtest announcement.
              However, this is one of many prototypes the studio has developed as it aims to "find a blend of genres that you haven't seen before, because as a studio we'd rather try something crazy and fail than just make a game that you feel that you've already played".
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              • The Borderlands film has made headlines for, sadly, not the right reasons recently. The adaptation based on Gearbox's games of the same name failed to capture the hearts (and wallets) of audiences on its August release, and was widely panned by critics.
                And, now, we have a better idea of just how much of a commercial flop the Cate Blanchett -fronted film actually was. According to film industry data website The Numbers (via PC Gamer), the film's theatrical release has closed with just $30,975,300 to its name.
                While I certainly wouldn't sniff at a little shy of $31m in my bank account, from a Hollywood big screen release perspective, that figure really isn't great. To give more context, it was estimated Borderlands had a production cost of around $115m. Meanwhile, its marketing and distribution costs were said to be $30m.
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                • Microsoft has laid off a further 650 Xbox staff, though no games have been cancelled or studios have been closed this time.
                  The news was shared by CEO of Microsoft Gaming Phil Spencer in an internal memo obtained by IGN, with changes made to "organise our business for long term success".
                  The layoffs follow the 1900 people who lost their jobs at the company in January this year. It means Microsoft has now laid off 2,550 staff in the last year.
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                  • A fresh PS5 system software update is on the way that adds a new customisable Welcome Hub to the home screen.
                    The Welcome Hub will be a tab on the home screen - like the store or individual games - which players can customise with widgets for a personalised experience. Essentially, it's a reworked version of the Explore tab previously only available in the U.S.
                    Players in the U.S. will receive the Welcome Hub today, with Japan and select countries in Europe following "over the coming weeks", and then a full worldwide release.
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                    • I spent a good part of this morning trying to remember the precise artwork that Sauge, the heroine of Caravan SandWitch, reminds me of. With her baggy, almost plus four style trousers and bouncing quiff, she's relatively close to Tintin, but I had a twittering sense that there was something else at play too. Eventually, I remembered it: Emil and the Detectives, the children's adventure by Erich Kästner. More specifically, those airy, bendy, thick-lined ink illustrations by Walter Trier. Retro and modern all at once, as art struck on the cusp of the 1930s often was. Cheerful and spirited, filled with a headlong sense of derring-do. It's a perfect fit.
                      Caravan SandWitch is a lovely thing, an exploration adventure game without player death but brought into focus by a quiet sense of mourning. Sauge has returned to her home planet in search of her sister, who disappeared years ago, but has left a trail of messages behind her. The planet is a beautiful place, but it's also ravaged, exploited, mined out and now abandoned. The game plays out as Sauge pieces together this mystery of her sister's life while pelting about the environment in a chunky little van, bringing things back to life, meeting different communities and helping out, and generally being the goodest of eggs. I loved it.
                      The world is a big part of this. I've played a lot of games set in relatively sweet-natured post-apocalyptical planets - most recently something like Creatures of Ava comes to mind. But Ava's world is inspired by the bioluminescent jungles of Avatar, whereas Caravan SandWitch leans more heavily on a real place, Provence, with its sandy stone, its crags and fields and artful towns. The difference is striking: it feels like this game has much more solid foundations, being based on a proper sense of understanding a place rather than just seeing it on a screen.
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                      • With Dragon Age: The Veilguard's October release looming ever closer, developer BioWare continues its slow and steady stream of blog-sized info-nuggets and teases - this time revealing a little about exploration, alongside news of a photo mode.


                        As detailed in BioWare's latest blog post, The Veilguard will give players the opportunity to visit and explore places around Thedas that series veterans may have "heard whispers [of] in the past". These include Arlathan Forest, Hossberg Wetlands, Minrathous, Rivain, and Treviso - and all get their own little video tours in BioWare's post if you're curious to see more.


                        Locations in The Veilguard will, as you might expect, feature people to talk to, things to do, puzzles to solve, and lore to collect in a Codex - and all are accessed from a hub area known as The Crossroads, which includes puzzles and extra missions of its own. The Crossroads (overseen by The Caretaker) also connects to the Lighthouse, which in turn serves as the player's base of operations during The Veilgaurd - and it's here they'll have one-on-one chats with companions, who each have their own rooms to decorate as the story unfolds.

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                        • Microsoft has announced it's bringing friend requests back to Xbox after more than a decade, with its new "friends and followers experience" set to go live for Insiders this week.


                          Xbox hasn't had friend requests since 2013, when - as part of its transition from Xbox 360 to Xbox One - Microsoft introduced a social-media-style system making it possible to follow activity feeds without the need for explicit approval. If the other party reciprocates, a follower becomes a friend, so both can chat, message, and game.


                          Soon, though, Xbox will introduce a more traditional "two-way, invite-approved" friend request system that Microsoft says will give users "more control and flexibility". This'll sit alongside the existing "one-way" follower system, so users can still easily follow player, club, or game feeds.

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                          • Starbreeze Studios has announced major changes to Payday 3's creative leadership team - with former game director Miodrag Kovačevićas "stepping away" from the role - as the co-operative shooter continues to struggle against its decade-old predecessor Payday 2.


                            Back in February, Starbreeze admitted Payday 3 player activity was "currently at significantly lower levels than [it] would like", and a month later, CEO Tobias Sjögren was ousted from his role after the company's board determined the studio "needs a different leadership". But a quick look at Steam Charts suggests Payday 3's playerbase continues to be dwarfed by that of its predecessor: Payday 3 saw a monthly average of around 844 Steam players in August - its highest monthly average since December last year - while Payday 2 attracted 15,508 players (the game's lowest monthly average since December last year).


                            And now Starbreeze has confirmed yet more leadership changes as it continues its efforts to attract more players to Payday 3. "As we are nearing our first anniversary for Payday 3, and the start of our second year," the studio wrote in a statement shared on social media, "we wanted to give a brief update on the Payday 3 leadership."

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                            • Following a difficult year for Immortals of Aveum developer Ascendant Studios, a "core team" of around 20 employees has now decamped to Rockstar co-founder Dan Houser's Absurd Ventures, establishing a new studio that'll be known as Absurd Marin.


                              Immortals of Aveum, a "single-player first person magic shooter", launched to mixed reviews last August, and it failed to make much of an impact commercially. As a result, just a month later, Ascendent Studios announced it had made the "painfully difficult, but necessary" decision to lay off 45 percent of its staff, equating to around 40 employees.


                              And things didn't get much better from there; earlier this year, it was reported a "large portion" of the remaining team had been furloughed, leaving the future of Ascendant in doubt. But now, Houser's Absurd Ventures has announced it's taken at least some of the studio under its wing, with a "core team" of around 20 former employees forming new developer Absurd Marin.

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                              • Blizzard has shared more on Overwatch 2's previously announced World of Warcraft collaboration - which arrives as part of the MMO's 20th anniversary celebrations - confirming the event begins next Tuesday, 17th September.


                                Word of its start date arrives alongside a nifty new trailer featuring a first-person ride through a theme-park-style attraction called Blizzard World. As the trailer unfolds, a number of unseen Overwatch 2 characters comment on the ensuing crossover mayhem, and we're given a glimpse at the hero shooter's new World of Warcraft collaboration skins.


                                Those skins include Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn. Whether Blizzard has anything more planned for Overwatch 2's big World of Warcraft event beyond a handful of skins remains to be seen, but all will likely be revealed when the event gets underway next week.

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