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Deck Nine Games, the studio behind Life is Strange: Double Exposure and last year's The Expanse: A Telltale Series, has confirmed further layoffs.
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Katsuhiro Harada surprises me with a question of his own. I've spent the last half hour challenging the Tekken development chief to remember the first game's launch on the original PlayStation over the course of 1995, first in Japan, then in Europe and North America. I'm not used to my interviewees turning the tables on me. I'm meant to be the one asking the questions! But Harada, from behind his trademark sunglasses, has the same curiosity about the much-loved 32-bit generation that I have.
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Call of Duty: Black Ops 6 players have hit out at "AI slop" they believe has been used within the game and its promotional materials.
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Digital Foundry first manifested on the pages of Eurogamer way back in 2007, looking at the differences between Xbox 360 and PlayStation 3 software - but what if DF actually emerged back in 1994, examining the fifth generation consoles: Sega Saturn and Sony PlayStation? We can answer that question today with the publication of the first in an occasional series, where DF Retro goes back to the consoles and games of the 90s, using today's tools and methodologies to compare the games that made their way to both Sega and Sony platforms.
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By now, the history of Crash Bandicoot - and the bejorted platformer's fabled importance to the PlayStation - has been pretty well documented. With Sony's PlayStation facing off against the Sega Saturn and Nintendo 64, there in the era of Mario and Sonic the debut console-makers felt they badly needed a mascot. And here came Crash, from a small, upstart, still technically independent studio of just a handful of people, and just at the right moment. Shortly before the E3 show of May 1995, Sony was so impressed with Naughty Dog's demo it bumped Twisted Metal off its main stand and replaced that game, which it had only just signed, with Crash Bandicoot – pitching up directly across from Nintendo's booth, where Sony's rival had come with a new 3D platformer of its own, in Super Mario 64. Shigeru Miyamoto was seen happily giving Crash a whirl at the show, the game sold like gangbusters, and the PS1 lived happily ever after.
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Raf Grassetti - principal artist on 2018's God of War and, later, art director on its acclaimed sequel God of War Ragnarök - has announced he's starting a "new chapter" at The Last of Us developer Naughty Dog, following the closure of Netflix's "AAA" studio in October.
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Seven months after announcing development of Cyberpunk 2077 had officially ended - and a little over a year since its last major 2.1 release - CD Projekt has revealed its open-world sci-fi RPG is getting more "cool stuff" in a suprise new update soon.
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Fairly early on in Caves of Qud, I found myself in the great cave of Golgotha. This was a good while back now, but I'm still thinking about it - I'm still thinking about that cave. The great cave at Golgotha is part of a fairly early quest. You go in to find a malfunctioning robot and then fix it - just to show you're good enough to go off on another, far more meaningful questline. Fine. But that cave! You drop in via an elevator shaft, and if you're particularly careful - or if you can't fly - you have to take it strictly one level at a time on your way down. And what's down there? Darkness. Salty water. Puddles of green goo. But also conveyor belts, stretched and tangled across the earth. Sparking machinery that can give you a nasty shock. Doors that you'll need to find the right key to unlock. The past and the future tangled together, and yet somehow it's all ancient.
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Path of Exile 2 is "not rewarding enough", developer Grinding Gear Games has admitted, amid a plan to "urgently" update the game.
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