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PlayStation and Final Fantasy have been closely linked for nearly the entire history of Sony’s console efforts. 1997's Final Fantasy 7 was a touchstone in storytelling and computer graphics on PS1, and nearly every single mainline Final Fantasy game since then has made its console debut exclusively on a PlayStation system. That close relationship extends to Sony's PS5 Pro, as this year's Final Fantasy 7 Rebirth has been overhauled for the new enhanced system. Plus, Game Boost should provide a bonus to older Final Fantasy software, even games that haven’t been formally enhanced for PS5 Pro. So exactly how does Rebirth fare on PS5 Pro? And can the PS5 Pro overcome frame-rate limitations in Final Fantasy 14 and 16? Read more
Halo icon Master Chief returned to the Fortnite item shop last night after a lengthy absence, but his return has been marred by an unannounced change to the character's Xbox-exclusive design.
I've never really been one for card games, both in and out of video games. Beyond collecting a few Pokémon cards in the school playground, I used to play Gin Rummy with my grandad but he taught me such peculiar Devonshire rules I could never play with anyone else. The odd game of Uno at Christmas is about my limit. Read more
Nintendo will have been watching the recent stream of Switch 2 design leaks and is likely now keen to unveil its under-wraps new console as soon as possible, an analyst has said.
Charlie the Unicorn creator Jason Steele has hit out at Warner Bros. for allegedly using audio from his viral internet short in a MultiVersus advertisement "without permission". Read more
Alan Wake 2 is a graphical showcase on both PC and consoles, so it was disappointing to see the game's PS5 Pro patch leave the game looking and running worse in some areas than on base PS5. Thankfully, developers Remedy have lived up to their name with a fix for the situation: a new PS5 Pro patch that adds in a toggle for the problematic PSSR upscaling as well as some other nice changes and additions. Read more
Mention the words "water in games" and nine times out of ten the conversation will immediately turn to how good that water looks in said game, and whether it ripples and sploshes nicely as you attempt to wade through it or not. It rarely gets people talking about how clever that water might be, or how it completely shakes up your approach to moving and travelling through a game's landscape. Read more
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