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Black Myth Wukong was a phenomenon. The UE5-powered action epic sold millions of copies when it launched earlier this year, impressing with its fast gameplay and sophisticated visuals. However, its configuration on PS5 left something to be desired, employing bizarre frame-rate locks and frame generation with a 30fps base frame-rate. Developer Game Science has addressed at least some of those issues as of the latest patch - and the studio has also added PS5 Pro support, using PSSR to improve image quality for Pro players. So is the console version finally in reasonable shape? And should we expect any issues from the Pro upgrade?
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Growing up I was afraid there was something living in our garage. I can't tell where this fear came from. I can't even tell you what my child self thought it was - the exact creature was boringly undefined, labelled simply as 'Very Bad' (and it certainly didn't help that my Dad kept one of his old wetsuits hanging from the rafters like a piece of eternally damp shedded skin).
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Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week it's all about Christmas presents and video game memories we associate with the festive season - what we've unwrapped, gifted, or otherwise been somehow involved with at Christmas time over the years.
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When you think back to every Indiana Jones movie, at one point or another Indy has had to be stealthy. Whether it's donning a disguise in The Last Crusade to get his father’s Holy Grail diary back, or sneaking onto a submarine to follow the Ark when it slipped out of his grasp, there's always a time he needs to be silent and sneaky - though whether Indy actually pulls this off without being caught is another matter entirely. He's not always the subtlest of human beings, which is precisely one of the reasons I feel stealth in Indiana Jones and the Great Circle works so well.
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Every year, the Digital Foundry team share their notes about the most technologically impressive games of the year - and in a wide-ranging 108-minute discussion, John Linneman, Alex Battaglia and Oliver Mackenzie share their honorable mentions and a top ten list of titles that caught their attention. However, just like last year, it's the top three games that truly stand apart and once again, deciding which game takes champion standing was the subject of intense debate.
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As we're talking about games from 2024 that did something really well, for me, one game stood high above the rest (and is also a game I remember playing this year that actually released this year - sorry, Resident Evil 4 Remake, my brain forgot you released in 2023!). Astro Bot got me right in the feels this year. Other games undoubtedly had more affecting storylines and characters, but as someone who obviously loves video games a great deal, Sony's PS5 nostalgia-fest drilled right into whichever part of my brain processes joy. And let's be honest, that part has been used less and less in recent years.
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Releasing just prior to the PlayStation 5 Pro hardware launch, Call of Duty: Black Ops 6 features a set of unique enhancements over base PS5 - where we have equally unique insights thanks to a recent trip to meet the series' Principal Rendering Engineer, Michal Drobot, and the talented team at Infinity Ward Poland. Black Ops 6 is developed by multiple studios – chiefly Treyarch and Raven Software - but at IW's Poland office I was able to get a behind-the-scenes tour of the tools used to make the game. So in essence, this piece serves two purposes: to discuss the Pro upgrades with input from the developers - and to talk about some of the wider enhancements made to the engine.
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Somewhere along the line my family got into the habit of a New Year's Day wander. Generally we'd set off along the coast, which is only a short walk away in itself. We wouldn't head far, and there'd be no objective in mind. It was just the perfect way - chill, airy, bright - to begin another twelve months of whatever the world had in store for us.
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Black Myth: Wukong's director has appeared to contradict Microsoft, stating the game's Xbox delay is due to the Series S's memory limitations. This is something that the Xbox maker has previously denied.
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