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There are, on balance, a couple of things I am always ready to read about. One of these things is to do with anytime some academic type puts an oil painting in an X-ray machine or something like that and discovers all these mysteries in the underpainting. Paths not taken or half taken. Forgotten faces suddenly looming out of the streaked grey murk, black eyes burning.
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Assassin's Creed Shadows marks a significant technological evolution for Ubisoft's flagship series, with a revitalised Anvil Engine that taps into some of the latest rendering technologies, alongside other innovative systems. We've already seen how transformative the new game's real-time ray-traced global illumination (RTGI) system is, replacing an older, pre-computed or 'baked' GI solution that first debuted over ten years ago in DF favourite, Assassin's Creed Unity. However, the new engine goes further - much further.
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Keita Takahashi, the creator of Katamari Damacy, has revealed he left Bandai Namco so he wouldn't "be limited to only working with [...] Japanese people".
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Assassin's Creed Shadows has topped over two million players, "surpassing the launches of [Assassin's Creed] Origins and Odyssey".
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An analyst who claimed Final Fantasy 16 had sold 3.5 million copies has apologised, insisting the figure was an estimate and not confirmed sales.
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