Game will support 4K and 16K
Elite: Dangerous is almost upon us and we are excited, even though the game was not one of our most anticipated PC games of 2014. Created by Frontier Developments, the sci-fi combat simulator is the fourth installment in the Elite game franchise that also features trading and space exploration in a 1:1 scale of our own universe. Maximum PC had the opportunity to interview Frontier Developments CEO David Braben, courtesy of Online Managing Editor Jimmy Thang.
“We found it increasingly difficult to do, and I think this has upset some people, is the wholly offline play,” Braben replied when asked about the single player campaign. “The game was still going to be downloaded, but the ability to play wholly offline is something we found increasingly difficult to offer.”
Be sure to watch the entire interview for his full explanation about the company's apporach to the single player campaign and let us know what you think of the interview in the comment section below.
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Elite: Dangerous is almost upon us and we are excited, even though the game was not one of our most anticipated PC games of 2014. Created by Frontier Developments, the sci-fi combat simulator is the fourth installment in the Elite game franchise that also features trading and space exploration in a 1:1 scale of our own universe. Maximum PC had the opportunity to interview Frontier Developments CEO David Braben, courtesy of Online Managing Editor Jimmy Thang.
Braben, who founded Frontier Developments back in 1994, talked about how the game’s setting is a recreation of our universe and, when asked about how the universe in the game is modeled after our own, he replied, “Every single star in the night sky, that you can see, is in the game. Even the really faint ones. So we can see 6,000-7,000 in the night sky and they are all in the game. So are the full 160,000 that we got from star catalogues and other sources.”
The interview goes on to cover other topics such as what gamers can do in the game, virtual reality support, whether or not a person can become stranded while exploring, why the developer decided to have the game support 16K, and Develop Frontiers’ decision to do regarding playing single player offline.“We found it increasingly difficult to do, and I think this has upset some people, is the wholly offline play,” Braben replied when asked about the single player campaign. “The game was still going to be downloaded, but the ability to play wholly offline is something we found increasingly difficult to offer.”
Be sure to watch the entire interview for his full explanation about the company's apporach to the single player campaign and let us know what you think of the interview in the comment section below.
Follow Sean on Google+, Twitter, and Facebook
More...