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  • SAG-AFTRA - the union that represents 160,000 American media professionals, including voiceover artists - has launched two new agreements: the Student Interactive Waiver Agreement and the Game Jam Waiver Agreement.
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    • Riven developer Cyan Worlds has cut its staff count by half.
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      • Nintendo's upcoming live-action Legend of Zelda movie could be the first of a trilogy of Zelda-flavoured films.
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        • We've already discussed the improvements to the Assassin's Creed Anvil Engine and the transformative impact of real-time global illumination - but how does this technology scale to lower-end hardware and how well does the PC version run more generally? More to the point, can that brilliant RTGI be enjoyed on a mainstream PC in a world where you need a PS5 Pro to run the effect at 60fps?
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          • Take-Two Interactive boss Strauss Zelnick has revealed why the publisher is keeping Rockstar's Grand Theft Auto 6's release date such a closely guarded secret.
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            • According to Sony's outgoing SVP of Global Partner Development and Relations, PlayStation is like a well choreographed dance.
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              • Over the weekend, the Tony Hawk's Pro Skater 3 + 4 team announced the second wave of music set for the upcoming remakes, but some noticed a few omissions from the original games. However, there is a good reason for this, with none other than Tony Hawk himself taking responsibility.
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                • In its first month of release, Capcom's latest Monster Hunter game has passed an impressive milestone.
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                  • Square Enix has launched an official Final Fantasy 9 25th anniversary website, ahead of the game's quarter century milestone in July.
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                    • If you cast your minds back to last year, you may recall Pocketpair releasing a trailer for a dating sim spin-off called "Pal♡world! ~More Than Just Pals~". This was all part of some good ol' fashioned April Fools Day fun… or was it?
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                      • A previously announced RoboCop VR title has been kiboshed after it transpired that the game wasn't officially licensed before its reveal.
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                        • As The Sinking City 2's hugely successful crowdfunding campaign nears its conclusion, Ukrainian developer Frogwares has announced a fresh bit of business for its Lovecraft-inspired open-world detective series: the original game is being remastered in Unreal Engine 5.

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                          • Doom: The Dark Ages is a bigger change for the series than I realised. This isn't just a 'Doom in the olden days' reskin - Doom with a shield and a flail and a furry black Jon Snow cape - but a proper revision of how the series works. Ironically, given the setting, it's also the most modern-feeling of the Doom games, with a much more pronounced story than we've had before, a greatly expanded character-upgrade system that borders on skill-tree territory, and open-zoned sandbox levels you can return to and explore at your own pace. This feels like an experience built from a thicker pitch document than we've ever had before. And while I both admire the desire for change, and acknowledge the need for it - Doom Eternal didn't leave many places to go - I'm not entirely convinced about The Dark Ages yet. There's undeniable Doom magic here but there are question marks too.
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                            • Many millions of us have looked for a Porter in the storm, with Hideo Kojim today announcing that the number of Death Stranding players has now exceeded a not too shabby at all 20 million.
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                              • Actor Jack Black believes his latest film, A Minecraft Move, is just the tonic the world is in need of right now.
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