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Unreal Engine 4 Adds Support for SteamVR

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  • Unreal Engine 4 Adds Support for SteamVR

    Let's get virtual

    The value proposition of using Epic Games' Unreal Engine keeps getting better. Just under two months ago, Epic ditched the $19 per month subscription free, opting instead to give budding developers free and unfettered access to its complete C++ source code hosted in GitHub while continuing to collect a 5 percent royalty on gross revenue after the $3,000 per project. Now Epic is adding support for SteamVR in Unreal Engine 4, the company announced today.
    Support for SteamVR will roll out in next week's first preview release of Unreal Engine 4.8, thereby giving developers the tools they need to create expansive virtual reality environments and experiences. SteamVR is being completely integrated into UE4 across Blueprint visual scripting and native code, which allows projects to be built without dependency on programmer support.
    This is entirely new ground for UE4 -- it already has the tools to support platforms like Oculus Rift, Samsung's Gear VR, and Sony's Project Morpheus. But SteamVR is a different beast. It allows for a greater range of motion that extends to about the size of a small room. By comparison, Rift and Morpheus are limited to just a few steps, at best.
    "This technology is incredibly freeing," said Tim Sweeney, founder and CEO of Epic. "There is a magical sense of immersion in walking around a VR space and directly interacting with it."
    The HTC Vive Developer Edition kit (headset, two single-handed controllers, and tracking system) that's built to take advantage of SteamVR will be out in spring of this year.
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