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  • As part of its commitment to making gaming as accessible to as many people as possible, EA has pledged 23 new patents to share across the industry via its accessibility portal.
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    • PUBG creator Brendan Greene has revealed his PlayerUnknown Productions studio is working on "an ambitious" three-game plan: Prologue: Go Wayback!, Preface: Undiscovered World, and Project Artemis.
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      • Bethesda and MachineGames have shared a full breakdown of Indiana Jones and the Great Circle's accessibility options.
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        • Path of Exile 2 director has warned there may "very well be queues" over the weekend as the game celebrates one million early access "redemptions".
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          • Moonlighter is getting a surprise sequel, which switches its adorable 2D pixel art for full 3D.
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            • Indiana Jones and the Great Circle marks the triumphant return of Machine Games. This is the studio's largest game to date and the first to deviate from the Wolfenstein series on which its reputation was built. It also gives us our first look at the latest tech developed in tandem between id Software and Machine Games - and while it boasts its very own label, this new technology looks to right the many wrongs we've come to expect with many AAA releases powered by Unreal Engine 5, including support for ray traced global illumination (RTGI) while targeting 60fps at high resolutions. Today we'll run through some of the great visual features on offer, both from a technology and artistic standpoint, while covering off the nuts and bolts of performance and image quality and the gameplay itself. Let's swing into adventure.
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              • Gwent, the card game from The Witcher 3: Wild Hunt, is finally getting a physical release.
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                • NetEase Games' free-to-play, team-based PVP shooter Marvel Rivals has got off to a rather heroic start on Steam.
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                  • "When I was still in my 20s and had only just entered the games industry," Final Fantasy series producer Yoshinori Kitase tells me, "I was playing Final Fantasy at home with my father sat next to me watching. His impression of the game was that he had no idea what was supposed to be happening on screen."
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                    • Eternal Strands, the fantasy action-RPG from former Dragon Age creative director Mike Laidlaw's Yellow Brick Games studio, has a release date - it's coming to Xbox Series X/S, PlayStation 5, PC, and Game Pass on 28th January next year.

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                      • The legacy of Indiana Jones has been on rather shaky ground lately. His last two films didn't quite hit the mark, and it's been even longer since a game has managed to do him justice either. It's a feeling that developer MachineGames seems acutely aware of, too, in the opening stretch of Indiana Jones and the Great Circle. If there was ever a need to prove the studio fully understands what makes Indy great and what he's about, then letting us play a word for word, and almost shot for shot recreation of the iconic prologue from Raiders of the Lost Ark certainly isn't the worst way to go about it.
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                        • Descenders Next, the extreme-sports-focused sort-of-sequel to 2018's acclaimed downhill biking hit Descenders, has kicked off its online Test Sessions via Steam, giving players the chance to check out a "huge" build ahead of its eventual release.

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                          • If you fancy a spot of 'try before you buy' dungeon building shenanigans, the team behind 2021's animal-splicing tycoon game Let's Build a Zoo has you covered.
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                            • Orcs Must Die! Deathtrap now has a release date across PC and Xbox.
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                              • Citizen Sleeper 2: Starward Vector is due to release on 31st January 2025.
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