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  • Two Legacy of Kain games are being re-released, but for the Evercade retro handheld console.


    The Legacy of Kain Collection will include both Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver on one giga cart priced Ł22.49.


    The collection will release next month and will be available to pre-order from 30th August. It's compatible with all Evercade and Super Pocket devices.

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    • Epic Games boss Tim Sweeney has said he has "no regrets" over his company's decision to break Apple and Google's terms of service back in August 2020 - something that saw the hugely-popular Fortnite booted off both iPhone and Android storefronts.


      The carefully choreographed stunt sparked four years of legal wrangling over Apple and Google's app store policies - and has ultimately led to Epic Games launching its own mobile store today on Android worldwide and on iPhone in mainland Europe, thanks to policy changes demanded of Apple by the EU.


      "We've probably lost a billion dollars not having Fortnite on iOS the past four years," Sweeney said, in a briefing to press ahead of the Epic Games Store on mobile going live. "But what's the price of freedom?"

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      • Kaitlyn Dever, the actress portraying Abby Anderson in the second season of HBO's The Last of Us adaptation, required extra security during filming for her own protection.
        This comes from fellow castmate Isabel Merced, who is playing Dina in the show. Speaking with Josh Horowitz on Happy Sad Confused, Merced discussed the strong emotions the series can spark within some that have resulted in volatile reactions from so-called fans.
        When Horowitz said he was concerned about Dever, and the toxicity she will likely receive "through proxy of being Abby", Merced stated there are "so many strange people" who "genuinely hate" the character. This is despite her being completely fictional. And, because of this, Dever was required to have extra security during the filming for the second season.
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        • Genvid's experimental choose-the-outcome, episodic Silent Hill series, Ascension, has won an Emmy.
          Genvid CEO Jacob Navok marked the award with a heartfelt post on Twitter/X, stating the Creative Arts Emmy Award for Outstanding Innovation in Emerging Media Programming for Silent Hill: Ascension was a "testament to the dedication" of the team.
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          • The enhanced version of classic point-and-click adventure Broken Sword - Shadow of the Templars now has a release date: 19th September.


            This "Reforged" version will be available across PlayStation 5, Xbox One and Series X S, Nintendo Switch and PC (Windows, macOS and Linux).


            The game's redrawn visuals have been upgraded to 4K, but there's also a new story mode UI including subtle hints aimed at new players.

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            • Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we get sweaty in a new fitness game called Quell; we mull the ways in which Dungeons & Dragons combat is exciting but also frustrating; and Ian goes digging through the crates and revisits a classic.
              What have you been playing?
              Catch up with the older editions of this column in our What We've Been Playing archive.
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              • Japanese airline ANA has revealed a new plane safety video starring a variety of Pokémon.


                The Pokémon brand has a long-standing relationship with ANA, and has adorned several of its jets with Pokémon characters over the past few decades. But this safety video is the first of its kind - and it's worth a watch to see numerous Pokémon getting to grips with good airline etiquette.


                While Pikachu and Pichu are the stars, of course, you'll also see a mildly disturbing Jigglypuff scold a man for vaping, Mr Mime appear to mime safety instructions, and Floatzle turn up to demonstrate its own in-built life vest.

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                • Call of Duty has become an absolute hard drive hog in recent years, with 2023's entry managing to consume over 200GB of storage in some cases. That all might be about to change, however, as Activision has announced major changes to the way it'll be handing installs with this year's Black Ops 6, promising "smaller and more customised downloads" as a result.


                  Activision shared the news in a post on its Call of Duty blog, explaining its optimisation work will begin with a revamp of "the experience formerly known as Call of Duty HQ". This revamp is set to roll out over the course of several updates ahead of Black Ops 6's October launch, and will promises to introduce a streamlined interface, direct access to games, more control over downloads, and expanded texture streaming technology to reduce file sizes.


                  A first update to reorganise game content arrives on 21st August. Then, following Black Ops 6's open beta on 30th August, a new user interface and other "remaining updates" are scheduled for mid-October. After these "larger initial updates", Activision says future Call of Duty downloads will decrease in size and existing files will take up less space on players' device.

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                  • Back in June, developer IO Interactive revealed it was resurrecting and reworking Hitman 3's VR mode, first released for PSVR in 2021, exclusively for Meta Quest 3 - and the studio has now shared first gameplay, showcasing this Reloaded edition's various enhancements.


                    On a basic level, Hitman 3 VR: Reloaded is the same game that earned itself a Eurogamer Recommended badge back in the day, meaning players can don goggles and immersively sneak through likes of Dubai, Dartmoor, Berlin, Chongqing, and Mendoza.


                    However, Reloaded - which is being developed with XR Games - is more than just a straight port of Hitman 3 VR's scrappy but enjoyable previous release. It also introduces a new flat-shaded artstyle, more "fluid and natural" movement options, an overhauled UI, and - perhaps most notably - dual-wielding, so players can use a different weapon or item in each hand.

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                    • Lonely Mountains: Downhill, the brilliantly serene/controller-snappingly infuriating mountain biking game from developer Megagon Industries, is trading its wheels for a pair of skis later this year, with the arrival of newly announced follow-up, Lonely Mountains: Snow Riders.


                      Much like its predecessor, Snow Riders is all about getting from up to down as elegantly and/or speedily as possible. This time, though, its gorgeous mountain vistas are blanketed in thick snow and ice, lending a different dimension to proceedings as players attempt to perform tricks, discover shortcuts, and beat their best times with a pair of skis strapped to their feet.


                      Once again, there'll be challenges to complete and new equipment, outfits, and tricks to unlock during play, but Lonely Mountains: Snow Riders also introduces online competitive and co-operative multiplayer across a variety of modes.

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                      • Flame Fatales, the all-women and femmes charity speedrunning event from Games Done Quick, returns for another week-long programme of impressively swift gaming feats this weekend.


                        This year's Flame Fatales (which will be the event's fourth outing since its launch back in 2021) gets underway on Sunday, 16th August. More specifically, things kick off at 6:15pm BST, with a Horizon Forbidden West Burning Shores 100% speedrun by RE_doc19.


                        Seven days - and more than 50 speedruns - later - this year's Femme Fatales comes to a close at 4:06am BST with a Super Mario Odyssey Talkatoo% speedrun by CheeseJay. In between, you can expect speedruns for the likes of Persona Dancing, Sonic CD, Broken Age, Stray, the Resident Evil 2 remake, Rez, and plenty more - as outlined in this year's full schedule.

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                        • New World: Aeternum, the latest expansion/do-over for Amazon's middling MMO New World, is having an open beta on 13th September ahead of its full PC and console release in October.


                          Aeternum, if you're unfamiliar, emerged back in June, amid some confused messaging that didn't entirely make it clear exactly what it was. And, truthfully, Amazon's marketing remains as baffling as ever. The gist, though, is that this is the same MMORPG released back in 2021, albeit with new features and a bit of finessing ahead of its debut on Xbox Series X/S and PS5.


                          It's got a pacier story (told through in-game cinematics and pre-rendered cut-scenes), combat improvements, cross-platform play, enhanced controller support, and more - while still retaining its other MMO bits like classes, crafting, and questing. Then there's New World's first-ever large-scale PvP zone, a new 10-player raid, end-game solo trials, and other additions.

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                          • For many, scaling Mount Everest has stood as the ultimate challenge of one's strength and endurance. An achievement of a lifetime. For long-time Doom players, however, there is an equivalent: NUTS.WAD. Legend has it that NUTS.WAD descended upon Doom players in the year 2001: a map from the future in which players are dropped into a single map with more than 10,000 enemies and a handful of power-ups. And now - for the first time ever - it's playable on a games console.


                            I'm half-joking, of course, but the ability to load in any Doom mod is just one great feature found in the latest version of Doom and Doom 2. Helmed by Nightdive in cooperation with id Software and Machine Games, this new version is worth looking at as it is the most feature rich, best-performing version of Doom on consoles. It's available on PC, PS5, Xbox Series consoles, Switch and even last-gen PS4 and Xbox hardware. The game was transitioned over to Nightdive's KEX engine and brings with it a vast array of enhancements - 120fps support on consoles, 16-player multiplayer including co-op, and a new soundtrack from the legendary Andrew Hulshult.


                            But it was the mod support that was my first destination and with it, the chance to see how Nightdive's work would cope with the NUTS.WAD challenge. This pushes beyond the limits of what Doom engine was intended to handle and now we can test it on console and the results are interesting. Before we go on, it's worth stressing that all current-gen machines can handle 4K gaming at 120fps - and yes, that includes Series S. The engine is optimised and fast - all the included content and every map I tested runs like greased lightning. I wanted to raise this caveat because the challenge of NUTS.WAD is so extreme and cruel that I don't want people to get the wrong idea. The fact that you can run NUTS.WAD at all is cause for celebration!

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                            • The thing I loved the most about the original Splitgate was the fact that, to me at least, it felt like playing the original Halo with my pals at LAN parties back in the early 2000s. Not only that but it came with all the mod cons of the current gaming era, including a wealth of customisable lobbies and crossplay multiplayer so it was incredibly easy to set up our ideal matches.
                              Despite a large selection of game modes to choose from, the ones my friends and I gravitated towards were the simple Deathmatch lobbies, with the occasional bout of Gun Game thrown in for a bit of variety. We loved running around in these free-for-all game types, switching between weapons as and when we found them on the floor or indeed working our way through the game's catalogue of guns one kill at a time in Gun Game.
                              Splitgate's blend of Halo-esque nostalgia mixed with the strategic elements of portal-based flanking was an absolute hit in my gaming social circle. In our opinion it played better and had way more maps and options than Halo Infinite's multiplayer, and so Splitgate easily replaced that game as our FPS of choice when it came to meeting up online for a few casual gaming sessions.
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                              • The Plucky Squire, one of Eurogamer's most anticipated games of the year, will launch for PC, PlayStation 5, Nintendo Switch and Xbox Series X/S on 17th September, publisher Devolver Digital has announced.


                                It'll also be a day one launch via PlayStation Plus, for anyone signed up to Sony's subscription service.


                                An innovative 2D and 3D platformer based in and around the pages of a picture book, The Plucky Squire is the first project from All Possible Futures, the indie development studio set up by former Pokémon artist James Turner.

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