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  • Remedy Entertainment has released its latest half-year financial report, detailing progress on some of its most anticipated titles - with its Max Payne 1 & 2 remake confirmed to have entered full production, while "important" Control 2 features are now in "playable form".


    Remedy confirmed it was remaking cult-classic slo-mo shooters Max Payne 1 & 2 back in 2022 as part of a collaboration with Rockstar, and the studio has sporadically offered updates since then. Last October brought the news the project had entered "production readiness", and things are now a further step closer to release as the game moves to "full production".


    More specifically, Remedy says the development team "has been working towards developing the game to an early functional state from beginning to end."

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    • I always feel a little icky when I say I'm a fan of reality TV. It's no doubt a pop-culture titan, but it's also a genre that comes with a lot of problematic baggage. Exploitation, humiliation, hypersexualization, reinforced gender essentialism - the list goes on and on. The controversial topics the genre is tangled up in is - put lightly - a complete nightmare, but I can't stop watching. It's not just the drama (although I love the drama, too), I also like watching humans just be human, you know? I connect with the authenticity on screen, seeing people's emotions in their rawest form.
      This duality of reality TV is endlessly fascinating. By watching these shows, what is my role as a spectator? What systems am I participating in when I tune in to watch? Self-described "thirst-person shooter" The Crush House sets out to comment on the complexity of this relationship, and successfully delivers. It's a satirical comedy that pokes fun at the shallowness and manufactured nature of the TV genre and tops it all off with a cheeky wink and peace sign gesture. It's fun, dynamic, and has something to say.
      The Crush House puts you in the role of a TV producer of a 90s reality TV show who must film a cast of hotties and their drama in a bubblegum pink Malibu mansion for a ravenous audience. You need to record the cast each day – catching their intimate conversations, trivial catfights, and steamy romances on camera – while also keeping track of what viewers want to see. You have a targeted viewership to satisfy each day set by the omnipresent 'Network' and if you don't deliver those numbers the show will be cancelled, and you'll be asked to sashay away.
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      • Valve looks to be introducing a new filter system to help players sift out user reviews not deemed "helpful."
        As spotted by a member of the Steam subreddit, Valve appears to have briefly activated a "helpfulness system" that essentially hid joke or silly reviews from view.
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        • Take-Two boss Strauss Zelnick would like you to give the new Borderlands movie "a chance" because "a lot of people worked really hard on it".
          Zelnick was asked about the film's less-than-stellar early reviews during yesterday's Q1 earnings call, and whilst he called the "look and the feel" of the movie "terrific", Zelnick told IGN its performance "wouldn't have a financial impact" on Take-Two or, indeed, the Borderlands franchise itself.
          "Let's give the film a chance. A lot of people worked really hard on it," Zelnick said.
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          • Annapurna's delightful Stray will finally make its Switch debut later this year, on 19th November.
            Whilst we knew the kitty caper was on its way to Switch courtesy of June's Nintendo Direct presentation, Annapurna confirmed the release date yesterday, which also just-so-happened to be International Cat Day. Meow.
            The kitty caper - which is already available on PC, PlayStation, and Xbox - is a third-person adventure game that Eurogamer recommended when it released two years ago.
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            • The majority of Arcane's second and final season has been leaked online, three months ahead of its intended November launch.


              Five episodes, along with many from other animated Netflix shows such as Terminator Zero, Dandadan and Ranma 1/2, have been posted on social media and are now being shared around Torrent sites.


              It's a huge blow for a brilliant series that has been almost a decade in the making - six years for its initial season that debuted to universal praise in 2021, and then another three years to develop its second season this November.

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              • Disney Dreamlight Valley will round out its current roadmap with the addition of Princess and the Frog's Tiana later this month, a new Steam post from developer Gameloft has confirmed.


                Owners of the life sim live service's paid expansion Rift in Time will also get the concluding chapter of its story, in which you can see off the evil Jafar for good.


                Looking towards the tail end of this year, Disney Dreamlight Valley creative director Joshua Labelle acknowledged that updates would become lighter than usual as the team ramped up to announce its next all-new roadmap and a larger update before the end of this year.

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                • Redemption Road's time-travelling bring-an-assault-rifle-to-a-medieval-sword-fight shooter and strategy game, Kingmakers, isn't even out yet, but it's already secured a movie adaptation.
                  In an update on Steam, the studio said it was "absolutely thrilled" that the unreleased game was "making its way to the big screen" in partnership with publisher tinyBuild and Story Kitchen.
                  Story Kitchen - which specialises in "the adaptation of video games and other 'non-traditional' IP into film and TV" shows - was founded in 2022 by Sonic the Hedgehog producer, Dmitri M. Johnson. As well as the Sonic movie franchise, it's also involved in Dredge's adaptation, and Pheobe Waller-Bridges Tomb Raider project.
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                  • Dragon Age developer BioWare has discussed its decision to no longer allow full control over companions during combat, in a shake-up to the series set to be seen in upcoming entry The Veilguard.


                    The change has been made for several reasons, game director Corinne Busche told Edge magazine (thanks, GamesRadar), most notably the additional options instead available to controlling main character Rook.


                    The Veilguard "is a much higher actions-per-minute game," Busche explained. "It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we've found is it wasn't actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character."

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                    • Dead Rising will no longer reward players for taking intimate in-game photos of female characters.
                      While players can still level up by taking in-game photos of gory, violent, or funny scenes - categorised as horror, brutality, and outtake shots respectively - the hitherto "erotica" category will be removed when the remaster drops next month.
                      As spotted by Famitsu, this means that photographing women's underwear or cleavage will no longer give you prestige points.
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                      • Destiny developer Bungie has issued a short statement acknowledging concern over the future of its decade-old sci-fi franchise following "recent changes" at the studio.


                        Those "recent changes" are, of course, the sweeping layoffs that have seen 220 Bungie staff out of a job, less than a year after a further 100 employees were let go last October. A further 155 Bungie staff are also departing the studio for roles within parent company PlayStation.


                        In response, Bungie has now said it remains "committed" to Destiny, though details of what's next remain thin on the ground. There's also no mention of the departures of key Destiny creatives Luke Smith and Mark Noseworthy, who were reportedly developing a now-cancelled Destiny spin-off named Payback.
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                        • Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we struggle to come to terms with ending a game, we delight in a superb interactive fiction detective game, and we revisit an old zombie game that apparently refuses to die.
                          What have you been playing?
                          Catch up with the older editions of this column in our What We've Been Playing archive.
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                          • Microsoft Flight Simulator was already sounding pretty damned spectacular, but my excitement levels are now appropriately sky-high following developer Asobo's revelation you'll be able to get out of your plane, stroll about the countryside (or anywhere else), and watch the sun set in your preferred corner of its gorgeous recreation of the world.


                            That's according to Microsoft Flight Simulator boss Jorge Neumann, who shared the news while chatting to PC Gamer - after reiterating just how much additional detail is going into Flight Simulator 2024's digital version of Earth compared to its already impressive predecessor.


                            For instance, the team has improved the look of every airport, has added glider airports, every oil rig, and every lighthouse in the world. That's alongside "hundreds of species of animals that run around", and it's also simulating "every ship on Earth" via their transponder signals - all of which, claims Neumann, you'll be able to land on. "I think we're in a new era of making games that I think are going to break new ground, from a scale and complexity perspective."

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                            • Following a brief introduction to Call of Duty: Black Ops 6's Zombies mode earlier this week, Activision and developer Treyarch have shared first gameplay details of what it's calling a "purely round-based" Zombies experience for this year's game.


                              Storywise, Black Ops 6's Zombies mode begins after a group of former Requiem members are liberated from the remote Terminus Island complex in the Philippine Sea by Maya Aguinaldo and Dr. William Peck. Maya is one of four playable Operators in this latest iteration of Zombies - she's joined by Grigori Weaver, Elizabeth Grey, and Mackenzie "Mac" Carver - and unfortunately for them all, Terminus Island is a bio-research station for Project Janus, and those pesky Dark Aether undead are soon up and about again, ruining everyone's day.


                              Terminus Island is the first of two Zombies maps so far revealed for Call of Duty: Black Ops 6's launch (the other being the West Virginian town of Liberty Falls), and here, up to four players must work together to discover and complete objectives in order to escape the maximum-security complex - all while fending off waves (or "rounds") of the undead.

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                              • UPDATE 8.39pm: Following sightings of a new "definitive" Doom 1 & 2 bundle on Steam, the same bundle how now surfaced on GOG, Epic, Switch's eShop (so far only in the US), the PlayStation Store for PS4 and PS5, and the Microsoft Store for Xbox One and Xbox Series X/S.


                                All versions of the game cost $9.99 USD (around £8, with some variance depending on your platform of choice), and early reports - in lieu of an official announcement from id Software or Bethesda - are suggesting existing owners of either Doom 1 or Doom 2 will be upgraded to the new two-game bundle and its various expansion content for free.


                                ORIGINAL STORY 8.23pm: As id Software's annual QuakeCon gets underway today, a new - and currently unannounced - Doom 1 & 2 bundle has been sighted on Steam, promising "enhanced" versions of the classic shooters with a brand-new episode from members of id, Nightdive Studios, and Wolfenstein developer MachineGames.

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