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  • According to Video Games Chronicle, the Nintendo Switch is the most long-lived of any of the firm's home consoles - judged by the time taken before a replacement hit the shelves. The Nintendo Entertainment System aka Famicom previously held the record at 2,686 days and with Switch 2 still to arrive, the current-gen hybrid continues to power on. Nevertheless, we believe that a reveal for the new machine is mere weeks or at most, a couple of months away and we're starting to look back at the legacy of Nintendo's mighty handheld. In the first of a series of pieces, we're taking stock with our picks for the most technologically impressive Switch titles, beginning with our choices from the first party catalogue.
    We're not going to be covering every first party game here and it's a personal selection from John Linneman and Oliver Mackenzie, but in each case we genuinely feel that Nintendo or its development partners have delivered experiences that far exceed expectations. And to a certain extent, those expectations are set by the nature of the Switch hardware itself. It's using the exact same processor as the Shield Android TV - which never acquitted itself well as a games machine - and it's doing it with significantly reduced clock speeds. And let's not forget, we're talking about 2015 technology.
    That said, the Nvidia technology - particularly its GPU based on the Maxwell architecture - is capable of great things and while dated now, for its time, the Switch processor's graphics capabilities encompassed all the modern features. The challenge facing developers was all about scalability - reducing resolution, frame-rate and fidelity where needed, tapping into the strengths of the architecture while contending with relatively minuscule levels of memory bandwidth. And these are the games where we feel that select studios absolutely triumphed - and while we aren't ordering them as such, we do have one game that we feel stands alone. Luigi's Mansion 3 may not seem like the most obvious choice - but bear with us as we explain why.
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    • Silent Hill: The Short Message developer Hexadrive is developing a new horror game, Niraya of ■■.
      I have no idea if that "■■" is permanent or merely obscuring the final word until we get closer to the release, but an announcement teaser – which boasts the dubious honour of having one of the most disturbing cinematic openings I've ever seen – says it's currently slated for Q4 2025, so it may be a while yet until we know more.
      The teaser begins with a news report detailing how "a large number of bodies", including children, were discovered at a temple. At the same time, a huge hand with inhumanly long fingers is caressing the face of a dead child. So that's nice.
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      • A game called "Hunt: Showdown 1896" has popped up on the ESRB website.
        Although a follow-up to the acclaimed PvEvP bounty-hunting horror shooter from developer Crytek has yet to be formally announced, a rating for Hunt: Showdown 1896 on the US' Entertainment Software Rating Board intimates either a sequel is on the way, or the eagerly-anticipated update scheduled to drop on 15th August is big enough to necessitate a new rating.
        The listing – which states Hunt: Showdown 1896 has been awarded a Mature 17+ rating – hints at plenty of blood, gore, and violence, and tells us the game is coming to PC, PS5, and Xbox Series X/S.
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        • 241 workers at Bethesda Game Studios are unionising.
          Bethesda Game Studios' union recognition with Communication Workers of America (CWA) marks the "first wall-to-wall union at Microsoft".
          "We, a majority of developers at Bethesda Game Studios Dallas, Rockville, and Austin, are ecstatic to announce the formation of our union with CWA Union. Together as #OneBGSUSA, we advocate for the betterment of every developer at BGS, setting the new standard for our industry.
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          • There was some level of disappointment when the long-awaited Forza Motorsport finally arrived for review, as visual quality didn't quite meet expectations - especially as promised features like ray traced global illumination didn't arrive in the final game, while PC technical performance was troublesome. However, a short while ago, we learned from user LJT that the PC game can be modded to add extra detail, improved RT reflections and RTGI, while reports of improved performance since launch warranted some investigation. So, how does the mod improve visual fidelity and what are the performance implications? Have CPU and GPU optimisations delivered performance boosts over the launch game? We decided to find out.
            Engaging the mod turns out to be stupendously easy. Simply turn everything to max settings on PC, then visit the c:\XboxGames\Forza Motorsport\Content\Media\PCFamily\RenderScenerios folder on the Xbox version or the c:\Program Files\Steam\SteamApps\Common\Forza Motorsport\Content\Media\PCFamily\RenderScenerios folder on Steam. Here, you'll discover folders for each visual preset… along with a curious 'Visual Target' folder. And it's there that you'll discover a big bunch of XML files to upgrade the visual quality of the game. Copy those XML files into the 'Ultra' folder, overwriting what's there and you're good to go.
            Before we progress though, bear in mind that this is an unofficial mod and you are enabling features that may not be complete, may cause visual artefacts or may crash the game. Also, don't expect your mods to work everywhere in all areas of the game: replays, cinematics and car inspections seem to lack the upgrades to ray traced reflections, for instance, but the improvements are present in gameplay.
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            • If ever a game muddled with time, it's Tetris. I'm not just talking about the idle hours that somehow disappear as you play, but the way that the whole game sits within the flow of time itself. Tetris' 40th anniversary is upon us this summer (the exact date is a little woolly, with the Tetris Company putting it in June, but still announcing official celebrations this weekend), and that feels weird from both temporal directions. In one way, the game feels so fresh, so cleanly designed, it can surely only be a few weeks old at most? In the other way, hasn't a design this beautiful been with us since the first galaxies were forming? Wasn't it there in the code of the universe waiting to be unearthed? It's all very weird.
              To celebrate the 40th birthday - and finally, a 40th birthday I feel like celebrating! - I initially thought I'd go back to Tetris Effect, that beautiful cosmic riff on falling blocks that takes the Tetris basics and builds a luminous cathedral out of them. Tetris Effect is that rare reimagining of a classic that feels practically definitive. If you're going to play Tetris today, I want to say - okay, first play the OG Game Boy Tetris because of history and the feel of those concrete long blocks on that gorgeous green screen. But then play Tetris Effect. It's properly one of the greatest games ever, a rocket aimed right at the heart.
              Cathedrals are nice, but the more I thought about it, the more I realised I should write about a different version of Tetris - and another version that seems as restless and experimental when it comes to the basic design. So a belated happy 40th, Tetris: let's take a moment to remember Tetris DS, released on Nintendo's handheld back in - jeepers! - 2006. If Tetris Effect is the Tetris cathedral, this is the Tetris laboratory. Come on in. It's weird and brilliant down here.
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              • Things are about to get lively on the Sea of Thieves! After spending far too long as giant, trash-talking disembodied head, the nefarious Captain Flameheart finally makes a proper return to Rare's multiplayer pirate adventure next Thursday, 25th July - and he'll be terrorising players with his formidable fire-belching warship as Season 13 gets underway.


                As Rare explained earlier this year, that warship, The Burning Blade, serves as a new roving world event out on the waves, giving players the opportunity to go head-to-head against its awesome firepower if they so choose. The Burning Blade is officially the most powerful ship in Sea of Thieves, sporting ten cannons, the ability launch Ashen Roar balls of fire from its flaming bow, and a sizeable crew of obsidian skeletons to deal with. But if players manage to defeat it in battle, they have a choice: sink it in defiance of Flameheart or pledge their allegiance to the dread captain and become the new crew of The Burning Blade, temporarily at least.


                Players that choose to do Flameheart's bidding and man The Burning Blade will get some assistance from its former obsidian skeleton crew, which'll be useful as other players - who can always see the vessel on their map - move in to try and take control themselves.

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                • Arcade-style aerial combat games have been thin on the ground in recent years, with the notable exception of Bandai Namco's Ace Combat 7: Skies Unknown. This 2019 high-altitude genre revival gave us a high-quality jet combat game, built for modern visual expectations with the help of Unreal Engine 4.
                  Now, with little build-up or fanfare, Bandai Namco has dropped a Switch conversion, which promises the full Ace Combat experience at home or on the go. How well has this graphically sophisticated title been translated to the Nintendo Switch?
                  A quick glance at the Switch and Xbox One versions side-by-side reveals few obvious compromises on Switch relative to the game on last-gen consoles. But if you go a little deeper, there are some key differences that separate the two releases - even if in typical gameplay some of those changes aren't terribly evident.
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                  • Atlus has released an official Persona 5 coffee line, so you can set up your own iconic Café Leblanc.


                    In collaboration with Jade City Foods, the coffee line includes three different roasts: the Café Leblanc dark roast, Phantom Thieves of Hearts medium roast, or Shujin Academy light roast.


                    The dark roast offers chocolate and caramel notes, the medium roast has fruity acidity, and the light roast has a cherry and chocolate flavour. All are available as whole beans or ground.

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                    • The Mortuary Assistant is finally coming to all consoles on 2nd August, 2024 – two years to the day the influential indie horror hit PC.
                      Called The Definitive Edition, the base game has been spruced up to include new haunts, bodies, embalming-only mode, and numerous stability and bug fixes.
                      In The Mortuary Assistant, you take on the role of Rebecca Owens, a newly graduated apprentice at River Fields Mortuary – but the job is not quite what it seems.
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                      • Nintendo has announced a new Pikmin game, but no - it's not Pikmin 5.


                        Instead, Japanese Pikmin fans can enjoy Pikmin Counting, a web-based edutainment game where you count from 1 to 100 using Nintendo's colourful garden characters. (It's primarily designed for young kids.)


                        Pikmin Counting is one of several mini-games available on Nintendo's Japanese website Pikmin Garden, a hub of information on the series with regular news updates of things going on in mobile game Pikmin Bloom, quizzes, and cute Pikmin wallpaper.

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                        • PowerWash Simulator's all-new free update, Muckingham Files 3, is now available.
                          Available for free on PC via Steam, Switch, PS5, Xbox Series X/S and last-gen consoles, Muckingham Files 3 introduces two new maps selected by the PowerWash community itself.
                          "The Muckingham Files have returned in PowerWash Simulator's latest free content update," developer FuturLab teased as it marks PowerWash Simulator's second "Washer-Versary".
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                          • Devolver has announced Forestrike, a "tactical kung-fu fighter" from the developer of Olija.


                            Players will take the role of martial artist Yu who's blessed with the Foresight, which allows him to perceive battles in his mind ahead of time to find a winning sequence, before enacting the movements in reality.


                            Progression is through a roguelike game loop, providing unique encounters each run for players to perceive in advance.

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                            • Nintendo has announced plans for a big September in-game event for Splatoon 3, accompanied by the launch of new amiibo figurines.


                              Fans say this autumn's Grand Festival will likely mark the end of new content for the paint-based shooter threequel, akin to Splatoon 2's Final Fest - though the possibility of other, returning Splatfests remains.


                              Nintendo will launch four new amiibo figures on 4th September, divided into two specific packs: the Side Order Set featuring Pearl and Marina, as well as the Alterna Set featuring favourites Callie and Marie.

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                              • Fresh from its nominations for 16 Emmy Awards, the second season of Amazon's Fallout TV show is "ahead of schedule".


                                Amazon's head of TV Vernon Sanders was interviewed by Variety, along with Amazon MGM Studios chief Jennifer Salke.


                                "I think we're ahead of schedule, in terms of being able to get Season 2 back," said Sanders. "We don't have an exact launch date yet, but we've already gotten scripts in hand, and I think the fans of Season 2 will really love where we're going for Season 2."

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