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  • A new update for Elden Ring has been released, bringing multiple balance adjustments and boosting Spirit Ashes.
    Update 1.13 is now available for all platforms. However, localisation staff removed from the credits are still yet to be added in.
    As previously reported by Eurogamer, some Latin American translation staff were removed from the credits with the release of the Shadow of the Erdtree DLC, differing from the base game.
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    • After years of anticipation mixed with a few unexpected delays, Team Folon's Fallout: London mod finally released last week.
      The fan-made game-sized mod for Fallout 4 faced a number of challenges on launch, however. As our Ian discovered when he gave it a whirl last week, he couldn't explore very much of it because it kept hard crashing back to his desktop (he did get mauled to death by a fox, though, so still rates the whole experience very highly).
      You can see Ian playing through some Fallout: London via the video below.
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      • Twitch staff are concerned a third round of layoffs could hit the streaming platform, following 500 job cuts earlier this year and 400 in 2023.


        That's according to a new report from The Wall Street Journal, which states Amazon paid almost $1bn for Twitch but it's now making less money and engagement has slowed.


        The company is set to have an annual operational review this autumn and staff are concerned more job losses could follow. Amazon chief executive Andy Jassy has led a profitability review at Twitch and shown little tolerance for unprofitable business, the Journal reports.

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        • Square Enix has today released a demo for its forthcoming Action-RPG Visions of Mana.


          Included in the demo are story, battle, and exploration elements, plus players who complete it will receive three weapons for main character Val in the full game. It takes place partway through the first chapter, but progress won't carry over to the main game as the demo has been specially created.


          The demo was surprise-released, with a new trailer below showing off some new gameplay.

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          • Thank Goodness You're Here opens with an advert for Peans ("Not quite peas not quite beans, but something delicious in betweens") and finishes with a song. But developer Coal Supper's absurdist comedy adventure is so relentlessly, gleefully unpredictable throughout - so improbably overstuffed with impeccable gags and surreal detours - it's hard to know where to begin.
            So let's play it safe and start at the beginning. You are the hero of the piece – a nameless man of indeterminate age and wilfully inconsistent height – who, as the adventure opens, is sent on a work trip to the fictitious Northern England town of Barnsworth for reasons never entirely clear. At which point, Thank Goodness You're Here immediately lets you know what kind of game it is by insisting you exit the boss' office by jumping out the ten-storey window instead of the door. Cue a note-perfect montage of mid-20th-century archival footage - all coal mines, red brick houses, and dour-faced ladies scouring busy market stalls, as bawdy ditty The Marrow Song plinks out – and away we go.
            Without wanting to get ahead of myself, Thank Goodness Your Here is, I think, brilliant - a bold bit of masterfully orchestrated comedy that confounds expectations at every conceivable turn. Its very specific brand of surreal, anything-for-a-gag whimsy won't be to everyone's taste, but the way it merrily manipulates form to heighten its impeccable comedic rhythms is a true delight to behold – even if it takes a bit of time to show the method in its mayhem.
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            • Current and former employees of Destiny 2 developer Bungie have responded to the news of devastating layoffs at the studio - which has seen 220 employees lose their jobs - aiming harsh criticism at the handling of the cuts amid calls for Bungie CEO Pete Parsons to resign.


              Parsons announced the studio would be laying off approximately 17 percent of its workforce earlier today, blaming "rising costs of development and industry shifts as well as enduring economic conditions." The news marks the second round of job cuts at the studio in less than a year, with approximately 100 employees having been laid off last October.


              Following this latest round of job cuts, former and current Bungie employees took to social media to lambast the decision. Destiny 2's global community lead Dylan Gafner (AKA dmg04) called the move "inexcusable" in a post on X. "Industry leading talent being lost, yet again," he wrote. "Accountability falling upon the workers who have pushed the needle to deliver for our community time and time again."

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              • With Planet Coaster 2's big reveal out the way, Frontier Developments is ready to start talking specifics - and it's now done just that in the first in a series of developer deep dives, showcasing some of the sequel's new features in 15 minutes of first gameplay.


                The big new thing in Planet Coaster 2 is , of course, water - or rather water parks, with the likes of pools, lazy rivers, and flumes. Frontier's deep dive offered a quick walk through the basics here, noting its sparkly new pools can be carved into the earth using geometric or custom shapes, while body flumes - just like rollercoasters - can be constructed piece-by-piece. Expect to see the likes of plughole, sphere, vertical, and boomerang flume pieces, even a six-person raft flume ride, adding variety to the basic flume styles.


                Flumes, like any other ride, can be ridden in first-person, and also have their own excitement, nausea, and fear levels that'll determine whether guests want to ride them. Also like other rides, they'll work with Planet Coaster 2's suite of new customisation options, with players able to assign them colours, pre-defined patterns, and more.

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                • Microsoft is expanding Discord support on Xbox Series X/S and Xbox One with a number of new features - including a consolidated Xbox and Discord friends list - that'll be rolling out to general users in the "coming weeks" following a bit of Insider testing.


                  Starting with that Xbox Friends list, Discord friends who are gaming or chatting in Discord Voice will soon appear in the "Happening now" tab alongside Xbox friends in parties or games. Additionally, if a friend is talking or streaming a game in a Discord server voice channel, that channel will also be shown in "Happening Now".


                  Furthermore, once the update is available, it'll be possible to initiate a Discord call, jump straight into a voice channel, or watch a friend streaming directly from the Xbox Friends list.

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                  • Dragon Age: The Veilguard publisher EA has narrowed down the game's release window slightly, and indicated it will launch after 1st October.


                    Previously missing from EA's last financial results calendar, the publisher now lists BioWare's upcoming long-awaited RPG as being set to launch in its financial Q3.


                    EA's first financial quarter of the year ended on 30th June, while its second ends on 30th September. BioWare meanwhile has given The Veilguard a vague "fall" or autumn launch window.

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                    • As another month draws to a close, PlayStation has announced the next slate of games coming to PS Plus Essential.
                      The three Essential games - which are available to all PlayStation Plus members - coming in August are:
                      This selection of games will arrive on 6th August, and be available to download until 2nd September.
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                      • Destiny developer Bungie has laid off another 220 staff, representing roughly 17 percent of the studio's workforce.


                        In October last year, the studio laid off 100 staff from its then 1200-strong workforce. That means Bungie has laid off around a quarter of its workforce in the past nine months.


                        The news was shared today in a blog post from Bungie CEO Pete Parsons, describing the decision as "some of the most difficult changes we've ever had to make as a studio".


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                        • Microsoft's ever-expanding line-up of special edition Xbox wireless controllers has increased yet again, this time with the new transparent blue Sky Cipher - which (as well as looking like something straight out of the 90s, when tech wasn't worth a jot if it wasn't at least partially see-through) also heralds the introduction of new eco-friendly controller packaging.


                          Of course, a new Xbox controller reveal wouldn't be the same without at least some attempt to sex up what's very much just more of the same in a different colour, and the Sky Cipher Special Edition - with its metallic innards visible through blue plastic - is described as "exuding an aura of sophistication and futuristic appeal."


                          It also sports sky blue metallic triggers, a matching D-pad circled by a ring of dark blue, a set of "two-tone" thumbsticks - sky blue at the base, dark blue near the top - and sky blue rubberised grips on the rear. Battery life should last around 40 hours, it's got the usual 3.5mm audio jack, and works with Xbox Series X/S, Xbox One, PC, iOS, Android, and Cloud Gaming devices.

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                          • Marvel Rivals is the second new hero shooter to arrive in beta form this month, following on from Sony's Concord as another team-based multiplayer affair. This time though, it's a full cross-platform release, with Xbox Series X and Series S joining PS5 and PC. Rivals also goes further in using the Unreal Engine 5 feature set, with Lumen global illumination and reflections, and features a third-person perspective of the titular heroes and villains that sets it apart from the likes of Overwatch. Early impressions suggest a more deeply ambitious game, but one that also comes with more profound technical challenges in its current form.
                            We've tested every platform to see how they compare, paying special attention to PS5, Series X and Series S to see how closely they manage to hold to the target 60fps - and in the case of the Series S, how much they sacrifice to get there with more modest hardware. Beyond that, how do these platforms hold up to the game running maxed out on PC, with Lumen GI and reflections set to ultra, and what technical gremlins lurk behind that beta badge?
                            Before we answer these questions, it's worth looking at the state of play right now. After all, this is a beta in flux, with 21 characters and four map variants on offer during our testing. Developers NetEase Games are no strangers to genre giant Overwatch, having worked on creating versions of the title and other Blizzard releases for the Chinese market, and that comes across in the presentation: slick, snappy and broadly similar.
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                            • Braid: Anniversary Edition has "sold like dog shit", according to its creator Jonathan Blow.


                              Blow regularly streams on Twitch and has discussed the sales performance of the Braid re-release on a number of occasions since its release in May.


                              YouTube channel Blow Fan has pieced together a montage of clips from Blow's streams (spotted by VGC), in which he bluntly shares his thoughts on the sales of Braid: Anniversary Edition.


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                              • Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.


                                The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.


                                When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).


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