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  • Nintendo is adding Game Boy Advance title Pokémon Mystery Dungeon: Red Rescue Team to its Nintendo Switch Online + Expansion Pack catalogue.


    The role-playing game spin-off from the main Pokémon series joins Nintendo's subscription library next week, on 9th August.


    This is the first Pokémon game from the Game Boy Advance era to land on Nintendo Switch Online, which has so far offered other spin-offs such as Pokémon Snap, originally on N64, and Pokémon Trading Card Game, originally on Game Boy.

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    • Prison Architect 2 has been indefinitely delayed so publisher Paradox can improve its performance and content.


      The game was expected to release on 3rd September, but has now been delayed for the third time this year.


      The news was shared in a statement from Paradox, explaining the team "need more time to improve both the game's performance and its content" as internal reviews and beta test groups highlight these require more work.

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      • Bungie is no longer working on Payback, a new project set in the Destiny universe once overseen by franchise bosses Luke Smith and Mark Noseworthy.


        That's according to reporting by Gamespot's Tamoor Hussain, Giant Bomb's Jeff Grubb and Bloomberg's Jason Schreier, who all state that Smith and Noseworthy are also now no longer at Bungie.


        Details of Payback leaked online back in April, when it was described as "Destiny 3". There were questions at the time over whether the project was still in development. Now, Schreier has confirmed that Payback was more of a spin-off, and was cancelled "a while ago".

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        • Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we push through to get to better times in a game, which we hope are coming; we change our perception of a game after talking to the people who made it; and we find the familiar in a game that also manages to feel completely new.
          What have you been playing?
          Catch up with the older editions of this column in our What We've Been Playing archive.
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          • Intel is cutting 15,000 jobs as part of a swathe of "significant actions to reduce costs" and save $10m in 2025.
            CEO Pat Gelsinger said those 15,000 jobs represent 15 percent of its global workforce and come after the computing megacorp reported no profits from the last financial quarter.
            Other cost-cutting exercises to make "Intel a leaner, simpler and more agile company" include reducing operating costs, simplifying its portfolio, eliminating complexity, reducing capital, suspending its dividend, and maintaining growth investments.
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            • Nintendo's sales for Switch hardware and software have seen big declines as the console nears the end of its life.


              In its latest earnings report, Nintendo stated a 46.3 percent decline year-on-year of console sales, while software has declined 41.3 percent year-on-year.


              However, this is largely due to the huge success Nintendo had in 2023. The release of The Super Mario Bros. Movie "energised" game sales, while the release of The Legend of Zelda: Tears of the Kingdom boosted both software and hardware sales.

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              • Activision has banned over 65,000 players across Call of Duty: Warzone and Call of Duty: Modern Warfare 3.
                The bans rolled out in the last few hours, purging thousands of "cheating and boosting" players from both Ranked and non-Ranked play alike.
                "The Ricochet Anti-Cheat team has now purged the Ranked Play leaderboards in both Call of Duty: Warzone and Modern Warfare 3, banning accounts for cheating and boosting," Team Ricochet – the cheating enforcement team – said.
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                • Silent Hill: The Short Message – a two-hour free-to-play first-person horror shadow-dropped by Konami earlier this year – has been downloaded over three million times.
                  Konami marked the occasion on social media, inviting players yet to meet Anita to "please give it a try".
                  "In an abandoned apartment building where strange phenomena occur one after another, can you escape from the grotesque creatures?" the publisher teased (machine-translation provided by Google Translate).
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                  • China has approved a number of new mobile games for release, most notably Marvel Rivals, Rainbow Six, Dynasty Warriors, and Final Fantasy 14 Mobile.
                    According to Niko Partners, a total of 15 games were approved yesterday (2nd August), including the still-as-yet-unconfirmed Final Fantasy 14 mobile port.
                    The news adds credence to a recent rumour that Final Fantasy developer Square Enix had linked up with Tencent to develop a mobile version of its fan-favourite MMO, Final Fantasy 14.
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                    • Apple's iPad series of tablet computers had a huge impact on the computing landscape. The combination of a large-format touchscreen and the fluidity of Apple's software made for a really compelling device for web browsing, playing games, watching videos, and reading books. At the same time, iPads haven't quite displaced traditional computers for a lot of more traditional productivity-focused use cases, and haven't dethroned more dedicated devices like game consoles either.


                      That's where the latest generation of iPad Pros comes in. The 2024 iPad Pro packs a stunning "tandem OLED" display capable of up to 1600 nits peak brightness, along with the brand-new M4 processor which promises enough juice for sophisticated apps and console-level games. It's by far the most capable iPad yet, and the best positioned to shore up any weaknesses prior iPads might have had. So how does the M4 iPad Pro fare as a general purpose computer? And does it turn in satisfactory results when put up against the recent crop of demanding iPad console ports?


                      The M4 iPad Pro's form factor is exceptional - it's remarkable just how thin and light it is. I purchased the 11-inch mode and it feels like it's just barely there. It comes in about half a kilogram in weight, and is a mere 5.3mm thick - way thinner than my iPhone 15 Pro and substantially thinner than any other prior iPad. The actual utility of that thinness is perhaps a bit more questionable though - I can't really say that a thicker tablet has much of an impact on its day-to-day use. The second item of note is the OLED display, which is a first for any larger-screened Apple device. It offers perfect black levels, great off-axis viewing, and 120Hz support for silky smooth animation. It also features great brightness levels - about a thousand nits for a full white screen in SDR and HDR and 1600 nits for HDR highlights. I'd say those figures are better than the best OLED TVs on the market today, which can hit similar peak brightness but take a huge brightness hit with more uniformly bright content.

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                      • An ancient quest, one the bards will sing of in every tavern this side of Cloudy Mountain. A heroic ranger, travelling mountain passes, fjording rivers and hacking her way through cursed forests, protected only by her wiles and the taught string of her trusty bow. Her arrows, enchanted by the witch queen, bounce off cavern walls, apt at slaying all manner of rat, bat, snake, and conniving spider. She tracks them through the mazes encountered on her journey, using scat and skull alike to stave off their advance – and that of the tunnels' vicious demons and dragons whose attacks land close enough to shave the very fibres of her cloak, but just can't seem to bring her down.
                        And so she hunts, careful to avoid the shambling pink blobs that are said to be indestructible even to the magic weapons of the brave adventurers who set out for Cloudy Mountain, never to return. By hook and crook and skin of teeth, she rides there and confronts the legendary winged dragons that guard the two lost halves of the Crown of Kings. The crown shards sport the midnight sigil of the ancients. Three arrows notched and flown straight through the creatures' hearts are the only way to take them down. The ranger recovers one shard, then the other. A fuzzy, computerised blast of sound greets her in her triumph. You return to the map screen, relinquishing control. You've done something I've never done. You've beaten Advanced Dungeons & Dragons on the Intellivision.
                        It was once the most technologically advanced piece of Dungeons & Dragons media known to humankind. Its mountain mazes, made up entirely of green and yellow pixels, held wonders and horrors for those with courage enough to brave their depths. Its enemies scaled in difficulty, from one-shot KO rats, to two-shot minibosses, all the way up to the winged dragons in the fabled Cloudy Mountain that took three arrows to vanquish. The game's sound design was enthralling, the back of the box quick to assure players – and rightfully so – that "exciting sound effects highlight game play." You were alerted to the presence of nearby monsters in the maze by the sound of their wings or the slithering of their bodies through the mud before seeing them at all. To find them, you had to uncover the rest of a tunnel by walking through it, and by that point it could be too late.
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                        • Images of Call of Duty: Black Ops 6 have leaked online, including multiplayer maps, menu screens, and perks.
                          Within hours, the screenshots were hit with copyright claims from Activision, adding credence to the claims they come from an in-development build. However, this is the internet, which means nothing's ever truly gone, and the images are still going up faster than Activision can remove them.
                          Whilst the map images have since been removed, the leaker claims the maps have partial titles, many of which will be familiar to Call of Duty players.
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                          • I'm a big old dreamer, me. I see a thing that I love, like VR, and I like to imagine the best outcomes for it. You know, like Sony actually bringing a new Astrobot to the PS VR2, or say, smaller, lighter, cheaper headsets for all. Obviously I'm disappointed every time - newer headsets seem to be getting impossibly expensive and, well, of course Sony's gone done a Sony with the PS VR2.
                            One of my biggest dreams though, is that one day, in the future, every game released would come with a hybrid VR mode. A simple toggle at the start, like Capcom put in Resident Evil 7, that gives players the choice to either experience the game in VR, or enjoy it in flat screen on whatever TV or monitor they choose.
                            While this dream seems like a distant improbability, we do at least get to enjoy a taster of this fantasy thanks to Praydog's magical UEVR mod, which lets you convert any UE4 or UE5 game into VR at the click of a button. Sure, not every game runs perfectly and there's plenty of fiddling that can be done in the mod's menus to iron out the creases but still, for this week's VR Corner I was able to play a demo of a game that's not even fully released yet in both third person and first person VR.
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                            • Humble Games' last release before the studio was "restructured" last week, Bő: Path of the Teal Lotus, has launched a Patreon to support the game "in these uncertain times".
                              Writing on X, the social media platform formerly known as Twitter, developer Squid Shock said that whilst it did not fault the team's work, Humble's changes "have meant we have missed out on critical post-launch support, which may put our studio's future at risk".
                              Although Humble has disputed the statements of former staff that characterised the layoffs as a shutdown, instead insisting laying off its staff is merely a "restructuring", Squid Shock also describes the changes as "shutting down".
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                              • Brace yourself, Half-Life fans – rumours of Half-Life 3 have been resurrected once again, this time originating from the unassuming resume of a voice actor.
                                There's a chance that by the time you read this, Natasha Chandel's website has already been, uh, revised, but right now, if you scroll down to the "voice over" section, you'll see reference "Project White Sands (video game)".
                                Chandel did not name the character(s) she provided voice work for, but the project is clearly marked as belonging to Valve.
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