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FromSoftware boss Hidetaka Miyazaki has confirmed the studio hasn't shifted to focus on multiplayer games.
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Developer Compulsion Games continues its impressive streak of eye-catching, visually creative projects with South of Midnight. Following its work on 2013's Contrast and 2018's We Happy Few, this time we pivot to a gothic fantasy setting inspired by American deep south myths. It's a unique premise, and the third game from the studio to champion an aesthetic of some kind - with South of Midnight's twist being that it plays out using a stop motion style. To complete the effect, the game puts an arbitrary frame-rate cap in place, most notably in its cutscenes, simulating the staccato motion of an actual animated feature. It's an Xbox and PC exclusive at present, too - so how do the Series X and Series S versions compare in their delivery of this visual style, and what's the scope of the PC release's scalability?
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What better way to start winding down from a busy week of Switch 2 news than with a look at the ever-adorable Kirby and the Forgotten Land, now strikingly remixed as part of an expanded edition coming to Nintendo's new console later this year? 'Go outside!' you might suggest, or 'Lie on my face and hum!', but for the purposes of this story it's Kirby, and we now have a clearer idea of what's coming in his previously announced Switch 2 enhanced edition.
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