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  • After five years of early access and 6m copies already sold, Satisfactory has finally launched its full 1.0 version on PC.
    From Coffee Stain Studios, Satisfactory is a first-person game in which players construct huge factories in an open, alien world.
    This release includes a "full narrative overhaul complete with mysteries for players to uncover", along with Tier 9 content that allows players to use advanced alien tech in their builds.
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    • The second and third chapters of cult horror game Poppy Playtime will arrive on Xbox later this month, ahead of other consoles.
      The first chapter was released on Xbox back in July and now the story will continue on 20th September. The new chapters will be available to pre-order just beforehand from 13th September.
      Chapter Two: Fly in a Web will cost £8.39 and Chapter Three: Deep Sleep will cost £12.49. Both will be available in nine different languages.
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      • The new Glorious GMMK 3 line of keyboards was described to me as 'the ship of Theseus' of keyboards, or as I prefer, the 'Trigger's broom'. The idea is a mechanical keyboard that can grow and change with you, with everything from switches and keycaps to sound dampening foam and chassis materials being infinitely interchangeable.
        Customisable mechanical keyboards aren't a new thing, by any means, but the GMMK 3 takes the concept significantly further than you'd expect from the likes of Logitech, Razer or Corsair - though the higher-end GMMK 3 models come with a price tag to match. Thankfully, there are some interesting options here that could make that premium worth it.
        In its most basic state, GMMK 3 is a $120 to $140 mechanical keyboard positioned against the Razer BlackWidow V4 and Corsair K70 RGB Pro, while offering more in the way of enthusiast-grade features. There are swappable plates, gasket mounting options, alternate cases, five-pin hot-swappable switches and double-shot PBT keycaps; a reasonable turn-out at this price point.
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        • PlayStation is currently riding high following the release of its adorable platformer Astro Bot. Unlike the God of Wars and The Last of Us' of this world, Astro Bot is a family focused title, suitable (and definitely enjoyable) for players young and old.
          Reflecting on Astro Bot's recent success, Hermen Hulst - PlayStation's recently appointed joint CEO - has now said the family market is "really important for us to focus on".
          Hulst was speaking on the official PlayStation podcast, in a joint interview with Astro Bot's creative director Nicolas 'Nico' Doucet. During the discussion, the show's host asked if PlayStation would now consider putting more of its resources behind these games with a more family friendly feel, noting Lego Horizon is also set to release in just a few short months.
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          • It's fair to say Astro Bot, Sony's latest PS5 exclusive, has captured the imagination of the Eurogamer team. It's a wonderful platformer, full of creativity, fun game design, and plenty of nostalgic cameo bots, described by Christian Donlan as "a wildly generous delight" in our Eurogamer Astro Bot review.
            As he put it, "fans of bits and pieces are going to absolutely love Astro Bot" - but which of those bits and pieces are our favourites? It's not very often we feel this unanimously positive about something, so we thought we'd get together to pick out some of our favourite moments of design magic, be it intriguing concepts or specific levels.
            Be aware there are a few small spoilers for Astro Bot below - and half the fun is discovering these moments for yourself - so read on once you've finished the adventure and let us know your own favourites in the comments!
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            • Warhammer 40,000: Space Marine 2 is out today, pitting you as a defender of the Imperium against hordes of Tyranids and wiley Chaos Space Marine foes. The game has been well-received by all accounts following its initial preview outing, but it also offers a bit of a curveball when it comes to the usual balance of power between PlayStation 5 and Xbox Series X. With 30fps and 60fps modes on the table, what's the optimal way to play, how do PS5 and Series X compare to the PC version, and finally how does the Series S version fare?
              First things first. On PS5 and Series X, you have a choice of a 30fps quality mode or a 60fps 'speed' mode, while Series S locks you into a 30fps experience at settings largely similar to the speed mode on other platforms - though the settings differences here are incredibly minor, all things considered.
              In quality mode on the premium consoles, expect a dynamic internal resolution from 1080p to 1440p, scaled to a 4K display with FSR2. Speed mode has a lower internal resolution in the push to 60fps, ranging from 720p to 1080p, with the same FSR2 upscale to 4K. Series S has the same internal resolution range, 720p to 1080p, but scales to 1440p instead - a common output resolution for the 4TF machine.
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              • An Ubisoft investor has written an open letter to the company to express their "deep dissatisfaction" with its performance and strategic direction, urging the board to consider taking the company private.
                The letter, from Juraj Krupa of Slovakian hedge fund AJ Investments and Partners, follows a second fall in Ubisoft stock in under two weeks: it dropped by 10 percent two days after the release of Star Wars Outlaws and, this week, has fallen by a further 7.1 percent.
                Krupa, a minority stakeholder in the company, provides a detailed valuation of Ubisoft, as well as concerns about its future and a proposal for change (thanks GamesIndustry.biz).
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                • Five years ago, a small team of three people released a really rather special game out into the world, all about anonymously writing and receiving letters, which had also been written by other real people, and offering some words of encouragement to those who need it. This was Kind Words, a fitting name for a game that did so much to lift spirits and create a safe space for anyone going through a hard time.
                  In the time since Kind Words released five years ago, developer Popcannibal has been working on a sequel. It is called Kind Words 2, and unlike the original game where you were confined to a bedroom, in the sequel, there's a world outside to explore. Those wonderful letters still remain, though.
                  As for when you can explore that wholesome outside world for yourself? Well, there is not too much longer to wait. Kind Words 2 is coming to Steam next month, on 7th October. You can check out its release date trailer below.
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                  • Activision has confirmed there will be no campaign early access available for Call of Duty: Black Ops 6.
                    In recent years, Activision has given those who pre-ordered a Call of Duty game, such as with 2023's Modern Warfare 3, early access to its campaign. However, it is bucking the trend this year.
                    In a statement shared with Eurogamer, an Activision spokesperson stated the Black Ops 6 team is "fully focused on October 25th", and therefore everything will be released in one go.
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                    • Ex-Sony Computer Entertainment Europe president Chris Deering does not believe recent layoffs across the games industry have been a result of corporate greed. Instead, workers who have lost their jobs should "drive an Uber" or "go to the beach for a year" until employment settles.
                      Deering was a guest on games writer Simon Parkin's podcast My Perfect Console, where the pair discussed games industry layoffs.
                      "I don't think it's fair to say that the resulting layoffs have been greed," said Deering. "I always tried to minimise the speed with which we added staff because I always knew there would be a cycle and I didn't want to end up having the same problems that Sony did in Electronics."
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                      • Towerborne was first revealed at last summer's Xbox Games Showcase, but little has been shared of the game since so you'd be forgiven for not being up to speed.
                        However, the game launches in early access on PC today, with a game preview and full release expected on Xbox (and Game Pass) next year. Indeed, early access is a major strategy as part of the game's launch, following in the footsteps of Baldur's Gate 3, Hades, and more. It's Diablo 4, though, that Towerborne is most readily aping.
                        To take a step back, Towerborne is part ARPG and part beat 'em up from Stoic Studios, the team behind the gritty yet beautifully animated Banner Saga tactics games. It's a change of pace, then, though it's similarly colourful and cartoonish. Away from the poignant storytelling, this is something charming that satisfies on a simpler level.
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                        • Over 340,000 Team Fortress players have amassed as part of the ongoing #SaveTF2 campaign, lending their signatures to an anti-bot petition that has now been lovingly assembled into a hardback tome and hand-delivered to Valve's offices in Washington.


                          #SaveTF2 was born in 2022, amid a bot situation so severe, it was threatening to make Valve's classic team-based shooter literally unplayable. The community faced daily battle bots using game-ruining hacks, racist usernames, disruptive noises in voice chat, and worse - and with Valve doing little to help, players even took to fighting bots with bots of their own.


                          Happily, though, the community's first orchestrated #SaveTF2 campaign was a success, drawing Valve's attention and a pledge it was "working to improve things". That promise culminated in a mass bot ban, but the nuisances eventually returned - leading to a second #SaveTF2 campaign in 2024, this time in the form of a petition calling for the game's "persistent and continuous upkeep" to ensure those naughty bots remain in check.

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                          • Apple has unveiled the iPhone 16, claiming it'll be possible to play AAA games on all devices in the line-up - and not just on the pricier Pro models, as was the case last year.


                            Apple started bigging up the iPhone's AAA gaming credentials with 2023's iPhone 15 range, announcing the likes of Assassin's Creed Mirage and Resident Evil 4 Remake would all be playable exclusively on the ray tracing enabled iPhone 15 Pro.


                            12 months on and the iPhone 16 is here, offering what Apple claims to be a 30 percent CPU and 40 percent GPU boost over last year's model, courtesy of the new A18 chipset - designed to handle the company's computationally demanding on-device AI features, due later this year. And that extra oomph (which includes hardware-accelerated ray tracing on the iPhone 16) means AAA is no longer relegated to the iPhone Pro.

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                            • Developer Mojang has unveiled changes to Minecraft's content release schedule that'll see the blockbusting sandbox adventure trade its traditional single summer update for multiple content drops throughout the year. And that's on top of the end for mob votes and more.


                              In a blog post outlining the future of Minecraft's development, Mojang said its new release model is designed to satisfying players' desires for "new Minecraft content more often", and will see content drops of varying sizes releasing "more frequently" each year. It also revealed it's been trialing the approach for a while, pointing to a December 2023 update that turned pots into functional storage containers and made visual changes to bats, as well as this April's Armored Paws update, which introduced armadillos, wolf variations, and wolf armour.


                              Alongside more regular content releases for Minecraft, Mojang said it's been focusing on "long-term initiatives to ensure we can continue to evolve [the game] long into the future". The developer also referenced its continuing work on a native PlayStation 5 release (a test build has been available to players since June), but didn't reveal when a full version might finally arrive. It did, though, say it plans to explore ways to improve Minecraft's multiplayer experience over the coming year, making it easier to find and connect with friends.

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                              • A month after Bungie acknowledged player "uncertainty surrounding the future of Destiny" following mass layoffs at the studio, the developer has announced "major changes for the future" of its live-service shooter, which will now receive multiple paid expansions a year.


                                More specifically, Destiny 2's overhauled release model, announced to coincide with the series' tenth anniversary, will see two "medium-sized" paid expansions release annually, alongside four "major" free content updates. All this will form a "new multi-year saga" (the first since Destiny 2's Light and Darkness saga concluded with its The Final Shape expansion earlier this year) promising new characters, factions, twists, and more.


                                Things kick off next summer with Destiny 2's first new expansion, Codename: Apollo, described as a "non-linear character-driven adventure". Elaborating on Bungie's new "non-linear" direction in a blog post accompanying today's news, game director Tyson Green explained the studio believes Destiny 2 has become "too rigid", and that its annual expansions "have started to feel too formulaic and are over too quickly with little replay value".

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